Monday, July 30, 2012

The Human Touch

Question: Here's my conundrum as a storyteller - I can't think of nearly enough good and compelling plots to throw at Hero-level Scions! I'm talking straight from the visitation Legend 2 Scions. The books' sample antagonists seem to be set for Scions who are already Legend 3 or 4, but what about just some sample ideas for a band of straight-from-visitation Scions? What kind of trials would they deal with?

This sounds like it's not a fun solution, but bear with us: the answer is humans.

Legend 2 Scions are almost entirely still humans themselves. They're near the peak of what humans can do, but very seldom are they even a little bit over the cap that a normal mortal with good luck and genetics might achieve. They're still fragile like mortals, dumbfounded like mortals, and politically maneuvered like mortals; they're among the most gifted humans in every area, but they are still fundamentally mortal.

So other mortals are their best antagonists. Bringing in monsters this early almost always ends in tears; they just don't have the resources or equipment to deal with much outside the realm of normal human problems yet, so normal human problems (albeit the coolest ones possible) are their best mainstay when they're just starting out. Mob bosses, corrupt politicians, street gangs, athletics competitions, drug cartels or military antagonists are all challenging and appropriate for Legend 2 Scions (though be careful - more than a couple of humans at once can easily take down a Legend 2 Scion, especially if they have modern weapons). Imagine your Scions are Jason Bourne or John Nash or La Femme Nikita; that's about the level of mortal antagonism they should be able to handle at most, depending on their skillsets.

But worry not - this doesn't mean that they're going to be bored, or that you're going to be bored Storytelling for them. This is a key part of a brand-new Scion's development, when they come up against other humans and discover that they're stronger, smarter, suaver than they are. It's the time when they get to realize that, thanks to those one or two supernatural talents they have, they outclass mortals, at least one-on-one - it's the moment they realize they're superheroes. And that's awesome! It's fun, it's freeing, and it makes it much more of a great experience for both character and player than starting out being able to trounce humans without a thought and never getting that moment of superior realization. Let them fight humans so they can realize that they themselves are superhuman; it's one of the first steps on the road to Awesometown. After a story or two fighting mainly mortal opponents (with perhaps a low-level Legendary antagonist pulling the strings from above), they're ready to rock on to Legend 3 and start opposing creatures that are more surprising and disturbing than mere mad scientists or unethical businessmen.

3 comments:

  1. There's also all kinds of mythic creatures, especially here in North America, that wouldn't be any challenge at all for Legend 4+, but work great for newbie heroes.

    Splinter cats, wampus cats, hoop snakes, hidebehinds, squonks, boo hags (maybe?), Tailypo, chupacabra, etc. Any of those would be perfect for weird critters to challenge new Scions. Legend 1 at most for these guys. Boo hags are the only one that might actually be higher level, they could be handled as a type of vampire.

    Don't forget there's giant thralls, rogue berserkers, zombies, etc. All kinda things that aren't anything to a big-boy Scion, but great challenges for low-level fun.

    I'm actually getting my players to create a second set of characters at Legend 2 just so we can go back and do the sorta fun stuff that wouldn't even get their Demigods (almost Gods) to twitch an eyelash.

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    1. Chupacabra is the only thing you listed that Ive ever heard of. And they all kinda sound like crazy made up things...but thats the american south for ya.

      Those things can work fine for legend 3 and 4 imo, but legend 2 is VERY dangerous. A lot of scions dont have epic stam yet at legend 2. Super natural enemies are generally going to be more dangerous then humans....and at legend 2 many scions can't beat a human in a normal brawl...never mind...*gasp* two humans.

      Obviously its all about how you stat things, if you dont give the creatures many epics(especially physical ones) then they wont be as dangerous.

      But as an anecdote, recently a group of our legend 3s ran up against a legend 2 nemean bear. This is 6 legend 3 scions vs 1 legend 2 creature. They all made it out alive, but several were horribly injured, and most were out of channels and deeds. It was brutal. They are now legend 4 and have run from anything supernatural since.

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    2. The wampus cats and boo hags have some mythological basis, but the rest are the kinda folktales you get from frontier societies. Those specifically are common to the South, but the Hoop Snakes are also found in Australia and the American Southwest. I think I heard of Splintercats showing up in the lumberjack stories, too.

      Not sure any of them really NEED Epics, but yes, Legend 2 is scary. So squishy.

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