Saturday, April 12, 2014

The Secret Lives of Characters

We're on the road, so the vlog is off-schedule and no-frills, but it's still here. Hooray!

Question: What, if anything, do your Hero-level Scions tend to want to accomplish with their newfound powers?

Question: Why is Folkwardr carrying Goze's arm?

Question: Scion isn’t exactly helpful when a modern Scion with a modern upbringing and environment wants to be the God of a very modern concept. For example, what Attributes/Previews would a God of the Internet have? What about a God of Space Travel or Modern Finance? Artistry helps a little in solving this problem, but it goes so far. So basically I'm asking you what powers would Gods of the 3 examples I just gave you have? Oh, and also which Pantheons would be the most welcoming these strange new Gods?

Question: How much XP should I have when creating characters above Legend 2? In your character creation page there is the values for legend 3 and 4, but what about the other levels? I'm asking because I need to create NPCs of varying legend and I want to give them full stats but I don't know how much power they should have.

Question: In our games, we run Santa Muerte as a legend 12 goddess, and a former scion of Mictecacihuatl. How do you think the other Aztec gods would react to being so massively overshadowed (who's Mictlantecuhtli?) by their child?

Question: How do you deal with a player who checks out after something really bad happens to their character? One of my players got both of his legs blown off. When I sit down and talk with the player, he does not mean anything selfish but no longer feels excited to play his character. His disinterest has been going on for weeks.

Question: Is it possible for a Scion to become a Legendary Mortal before his Visitation?

Question: Since your write-ups for the Titans don't include stats, how do you run scene where your characters are interacting with them? Whether they're fighting them or negotiating with them, how do you run scenes with the Titans without involving dice and rolls?

Question: So, one of my players has a primarily mentals-based character who's a bit of a jerk (but an OOC enjoyable level of jerkiness). However, as things are getting higher in legend, he's been making enemies due to some very bad social rolls and decisions, and wants to use his artistry to make a relic to compensate for not being likeable. He doesn't want to buy socials (fate'll fight him on it, hard!), just act like he has some, sometimes. Would you allow this? What should it be made of? How many dots?



We'll be slow to respond due to being out of town, but we'll be back in the saddle soon. See you guys then!

14 comments:

  1. According to Urban Dictionary, "First Gasp" is not a phrase.

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    1. I think he crossed "at first glance" and "last gasp" by mistake. :)

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  2. Well you guys at one point fleshed out a God of Black Holes

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    1. Based on that, I did try and come up with the idea for a God of Evolution and what they'd have...

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    2. Probably Intelligence, Health, and Fertility, and maybe a tiny bit of Artistry to get things going but not enough to interfere with the creations on their own.

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    3. Actually put a lot of thought into this, so nerd mode activate!

      To start with Purviews, a god of evolution would need the 4 biological Purviews: Animal, Death, Fertility, and Health. This would govern changes in species of animals, plants, and humans (technically animals) over time, as well as Death, the mechanism through which natural selection is possible. Ghost-related powers could be parleyed into commanding extinct species. There are a number of Animal totems that could embody evolution, including Darwin's finches or chimpanzees to highlight important scientific breakthroughs, or famous extinct fossils like ground sloths and Archaeopteryx, or even "living fossils" like the coelocanth, cockroaches, sharks, or crocodiles, which have survived over millions of years largely unchanged.

      Further Purviews are Chaos and Magic. Chaos to highlight the randomness inherent in the mechanism of evolution (mutations, genetic drift, recombination of genes during sexual reproduction) as well as the environmental upheaval that causes species to change. Magic is a more tenuous Purview, but it does involve changing the fates of species.

      Epic wise, Intelligence is a definite, to both understand and manipulate everything involved in the changes in species. Then there's the idea that the god might embody evolution, changing and adapting to the environment themselves, which is more Lamarckian than Darwinian, but still resonant. That would call for Stamina, representing both enduring environmental harshness and fecundity, Wits to adapt to new situations, and Appearance, both allowing the god to change theirs to fit the situation, and to represent attracting mates as a key driving force behind natural selection's craziest adaptations.

      Artistry is a weaker connection, since evolution isn't about designing and creating things but modifying existing things. There's also elemental purviews to represent the changing environment that produces new species, but that's also a tenuous connection.

      Ability-wise, I think that Academics, Animal Ken, Fortitude, Medicine, Presence, and Survival would be the best to give as associated.

      At least, that's what I think.

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  3. I have a random question if someone has war, do boons like battle cry or warrior ideal get resisted or is it automatic?

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    1. They are not resisted. Warrior Ideal doesn't target anyone else - it's a buff you place on yourself, so there's nothing for them to resist. Battle Cry does affect others, but resist rolls would bog combat down for it considerably, which is why it lasts for such a short period of time and has an escalating cost to balance it out.

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  4. When you read the last question, for some reason I totally imagined a relic sock puppet. Imagine Sverrir with a little sock puppet on his hand telling everyone to get the dicks out of their mouths, and then shrugging at their reactions. "Sorry, that wasn't me, that was Socky!"

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    1. Socky has a crude drawing of Aurora's face on it, probably. "Socky is a big jerk."

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    2. This does make me wonder... Could you build a robot butler/attendant/town crier/lawyer/whatever who had better socials than you have?

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    3. I don't see why not. You can make an Animal, Plant, or Zombie with better epics than you have.

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    4. Yes, probably, but it would be hella expensive and time-consuming to make, to a point where we wouldn't recommend it as an option to any player who didn't want to spend a year of real-world time working on it.

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  5. Not everybody is that good at figuring out what level of XP works for starting at higher Legend, or like me and slightly OCD about math working out nicely. So what I did was take the character creation XP values given and produced and equation to calculate out appropriate starting XP for each Legend.

    Legend 2 0 xp
    Legend 3 30 xp
    Legend 4 100 xp
    Legend 5 210 xp
    Legend 6 360 xp
    Legend 7 550 xp
    Legend 8 780 xp
    Legend 9 1050 xp
    Legend 10 1350 xp
    Legend 11 1710 xp
    Legend 12 2100 xp

    I haven't play tested it at all, but the numbers look entirely reasonable to me. Currently I intend to use these as a ST to serve as guidelines for when I should be advancing a characters Legend.

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