Monday, November 26, 2012

Storytellers and Tall Tales

Two vlogs in a row! It's like poorly-lit Christmas!

Question: What I love about all the stuff you guys have up here is the fact that you stick to the myths and don't just make things up willy-nilly. But there are some cases where there is no solid answer in myth, such as who the previous eight generations of the Tuatha were. How do you guys deal with things like that when they come into your game? Do you try to deflect inquiry, or do you make the most educated guesses you can?

Question: What do you think happened with Cuahuitlicac? The Centzonhuitzhanua and Coyolxauhqui are probably not happy with him.

Question: There was a scenario on the White Wolf forums about gods of different pantheons but the same purviews (the Morrigan and Ares, Apollo and Amaterasu) having children together. From your point of view, is this possible, especially from the more sexually free gods/goddesses of each pantheon?



Tune in next week, when John's rage will have finally abated. Probably.

9 comments:

  1. Thank you for the Todd Akin joke. That was awful, yet awesome. Awfulsome.

    If I were STing the situation and someone asked about Cuahuitlacac, I'd probably have him as a Guide or Follower for Huitzilopochtli, or possibly one of Coatlicue's servants. As you said, different strokes for different folks, but from what little we get of him, I'd say he probably isn't with his siblings in Tamoanchan.

    We had a god-baby in the Lost Atlanta game result from Kernunnos raping Athena (which our Tuatha Scion unwittingly aided in making happen). The result is Baguada, the Gaulish god of terrorists (well, guerilla warfare, but basically the same thing). He's all kinds of fucked up fun (And now my character's mortal enemy).

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    1. Actually, Griff there plays a Scion of two Gods. My Atlanta game has a sub-section called Scion: Grunts where all the PC's created Legend 2 Scions of the new generation of Gods. They're either Scions of the Atlanta PC's or other NPC Scions who have also reached Godhood.

      Griff's Atlanta character, Alan, is married to another PC named Amira. Griff got together with Amira's player and they worked out that the two decided to have a Scion together. Alan used Avatar to drop back to mortality so he could father the Scion, with Amira as the God-parent. The pregnancy may have been rushed along, I can't recall. It happened during a 40-year downtime.

      So Ted, the Grunt, is a Scion of Amira but his father is also a God. They have a complicated relationship. Ted has no standing among the Teotl and no access to Itztli or anything, but he does have quite a few Relics as gifts from his father and grandfather, Tezcatlipoca.

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    2. We've talked about one day doing a game with Scions of our currently Legend 10 PCs. Several of them already have double-god children (or, in some ill-advised cases, god-Titan, but those ones are ineligible for obvious reasons). Doing something like that through play with PCs is awesome; it's just doing it as background window-dressing without a good purpose that we object to. :)

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  2. I actually have a child of two gods PC in my Mists game. Hal is a son of Vayu (downgraded to Legend 4) avatar and Hel as the God-Parent and all of the troubles you both mentioned have cropped up in game for the poor guy. The reasons for the gods to do so have to deal with averting prophecy but I think Hal's player reads this so I can't really explain it here.

    I think, given a proper story context it can work. After all, say your PC marries a God(dess) and becomes divine themselves! But if you do it just because it sounds cool and is just fluff, then it's a bit silly.

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    1. Yeah, it's really all about the why. I think we just always only see horrible, horrible whys for this sort of thing.

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  3. This has been driving me insane - what's that melody that plays at the start of every one of these Vlogs?
    I need to know!

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    1. It's the opening bars of "How You Like Me Now" by the band The Heavy. It's also Sowiljr's theme music, and since it was the first theme music in the game, it's got sort of unofficial mascot song status for us.

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  4. I must say I can't stand "special snowflake" characters, that are intentionally made just to be an oddity for the sake of being an oddity.

    I tend to prefer characters that start simple, "Steven the Top Regional Air Conditioning Sales Man" that becomes something amazing over time, the growth really is what makes the story interesting, it's no fun to already start out the game as something utterly unique and special.

    I would prefer to see the story where Steven changes over time from the mild mannered Air Conditioning Sales Man to the vengeful god of blizzards or something.

    Perhaps I am simple that way though.

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    1. I get the allure of wanting someone who's super special! We all have that from time to time, but there's a line between "my character is cool and unique" and "my character is ridiculous and has things for no good reason other than me wanting him as gilded as possible". Mary-Sue syndrome at its worst.

      And you're right, characters who come from humble beginnings can be more fun to watch develop than characters who start with all kinds of craziness already active. It's about how you play them, not what they come with.

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