Wednesday, November 21, 2012

Je ne sais quoi

Question: Could you possibly give a deeper explanation of Charisma and Manipulation? I have a character who is a bit nerdy but still open, friendly and likeable. Can I give him a high level 5 Charisma score? And does Manipulation always have to be malignant? It seems like that in the books.

"Open, friendly and likeable" sounds like a dude with Charisma to me!

Charisma is easiest to conceive of as the star football player sort of quality; everyone loves you, nobody hates you, you effortlessly dominate social situations and so on, and for some people that makes it difficult to conceive of an introverted or bookwormish person with Charisma. But Charisma doesn't mean you can't be a nerdy scientist; it just means you're a nerdy scientist with great force of personality, or a nerdy scientist who's beloved by all the other nerdy scientists. Pretty much any character concept can use and benefit from Charisma.

You should also bear in mind that Charisma comes in different forms; it doesn't always have to mean being beloved and romantically pursued by everyone around you. A commander whose soldiers snap to attention the second he walks in the room is also displaying Charisma; a hulking bodyguard whose mere presence inspires awe and fear is also displaying Charisma; a ridiculous class clown who always inspires his classmates to laugh is showing Charisma, too. Charisma doesn't necessarily mean fluffy love, but rather that your personality is so strong that it affects others around you. The opinions of people with Charisma matter; when they enter a room, other people notice them and care what they say or do. That might be because they automatically like them or because they recognize greatness when they see it or even because they fear them, but it always happens regardless. People with Charisma Matter with a capital M.

So when you're getting people to do things with your Charisma, they're doing it mostly because they're kind of overwhelmed by you. They do it because they're magnetically attracted to you, or because they're terrified of what might happen if they don't; they do it because they're falling in love or they just want to see you happy or they trust implicitly that someone as awesome as yourself must know best. People respond to Charisma by wanting to please the person who has it, which is considerably helpful to the Scion on the go.

Manipulation, on the other hand, is a more subtle quality and something that, I think, is a lot harder for many people to play in a character. The classic image is of someone who spins a web of lies, deceit and smokescreens to fool others into doing what they want, turning friend against friend and using various fall guys to prevent the trail from leading back to himself. And while you certainly can play Manipulation that way and be exceptionally good at it, you don't have to. Just like Charisma, it has different expressions.

People with Manipulation aren't necessarily deceitful, but they are persuasive. Whatever they're talking about, they sound legit. They make great liars, but they also make great debaters when trying to convince someone of the truth; they hide things well, but that doesn't necessarily mean they hide them in order to hurt someone else. A skilled diplomat helping prevent war in the Middle East is using Manipulation; so is a teacher attempting to open the minds of her students to new possibilities or a spy infiltrating to foil a dangerous terrorist plot. People with Manipulation are good at convincing others to believe them, at recognizing shenanigans when they see them and at doing things that go unseen or unremarked. Where others do what a guy with Charisma says because they want to please him, they do what the guy with Manipulation says because he has convinced them to genuinely believe that it's a good idea.

Now, you're right; the Scion books generally tend to paint Manipulation as a sort of "evil" stat, possessed by the Lokis of the world and generally used to get away with being the biggest bastard around. Some of this is because the word "manipulation" itself has a lot of negative connotations in English; it almost always implies "against my will" or "for selfish gain" when it's used, and further tends to often imply that the person manipulating others was cowardly for not using a different method to get their job done. If someone says they were manipulated, most English-speakers instinctively know that that was a Bad Thing and that whomever did it is a Bad Person. And then there's also the fact that Manipulation makes it so very easy to be a bad person; it's the perfect stat for putting up fronts, covering your tracks and getting away with murder, so it's not too surprising that many players tend to think of Manipulation as the Bad Guy Stat.

But, while most sneaky bad guys do have Manipulation, all Manipulation users are not sneaky bad guys. Manipulation, in and of itself, is no more an evil stat than Charisma; both of them can be used to great effect for either good or evil, depending on what a Scion chooses to do with them. The Scion with Manipulation could puppeteer some poor schmuck into killing his brother and taking the fall for him, but he could also use his subtle influence to steer those whose tempers won't let them take good advice into doing what's best; the Scion with Charisma could be an easygoing friend who returns in kind all the love and respect he's given, or he could be a tyrannical bastard who takes shameless advantage of the fact that others will literally give him the shirt off their backs. It's the personality of the character and player that determine the behavior of a Scion; and while it's true that you will often see people tending toward trickster or betrayer archetypes buying up all their Manipulation, you should never assume that having a high Manipulation score automatically means that that character is in fact a traitor.

A useful comparison we often use for our players is that of a king and his trusted vizier. The king is the guy with Charisma; he's the figurehead, the center of attention, beloved by his people and constantly in the public eye. The vizier is the guy with Manipulation; he takes care of the politicking, keeps an eye on the social interactions and suggests the wisest courses of action to manage both. Both of them are extremely effective at affecting others, but they do it in very different ways; the king is the center of attention, while the vizier is the one who moves levers behind the scenes.

And not every king is either a benevolent ruler or an evil tyrant, and not every vizier is either an altruistic kingdom-builder or Jafar. Either stat can be used either way; it's all about what kind of social interactions and power you want your character to have. If you have Charisma, people will do what you want because they want to make you happy, whatever it takes; if you have Manipulation, they'll do it because they legitimately believe they want or need to.

9 comments:

  1. thks, that helps a lot. Perhaps i should decrease the charisma score and shift it to manipulation as Nerdy types often seem to be more explainer's and persuaders than being popular. Perhaps you can change manipulation to manipulation/persuasion on the website?

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    1. That seems counterintuitive because persuasion is possible whether you use Charisma or Manipulation, it's just different flavors of such.

      And while I don't know anything about this character save the "nerdy" descriptor, nerds can indeed be charismatic (See: Neil deGrasse Tyson). Maybe he's an amazing teacher who uses his personality to get his point across. Maybe the minute he opens his mouth, people automatically assume he's the smartest person in the room. Maybe he exudes some kind of "protect me" vibe that rallies people to keep him safe (useful if he isn't a physical character and threats abound).

      And, there is another option: Giving him equal amounts of both. Again, "nerd" is the only information I know about this character, but giving him equal (or close to equal) amounts of both Charisma and Manipulation means he can be outwardly charming and subtly persuasive. I'm not sure how socially adept this character is anyway, but making the guy decent in both gives him options that you might miss by giving him 5 in one stat and 1 in the other...

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    2. That's very true - you never have to choose one or the other. Characters can have both Manipulation and Charisma, in whatever amounts you think are most appropriate for their personality. In fact, the most effective social characters in the world are probably those who have both and can use either approach depending on what and who they're dealing with.

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  2. He is a glasses wearing super intelligent book worm with a friendly personality and a good sense of humor who easily makes friends but is physically a wimp and doesn't look like much, so high stats in the intelligence set because he is smart, witty and perceptive, medium in social because he is likable and subtly persuasive at the same time while not being that attractive and low in physical because he is not that strong or tough but has decent dexterity because he his an amature engineer who is good with his hands.

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    1. The ideas of "making friends easily" and "being likeable" definitely sound like Charisma to me. Which doesn't mean he has to be super Charisma - he could have some of both, or just enough Charisma to be friendly and likeable. Having no Charisma would mean his presence is so negligible that people automatically ignore him or don't notice he's in the room, so having at least the equivalent of good human charisma - three regular dotsish - sounds like where you want to go.

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    2. Seconded. This guy is rather Charismatic.

      So, if we're going by typical character creation math, and Social Attributes are your 6-dot add-ons, you have several options...

      3/3/3 - Even Spread
      This provides you with decent dots in each Social Attribute, making you better-than-the-average person at all three. Although, you mentioned that your character wasn't much in the looks department, so you may prefer...

      2/3/4 - Slightly Skewed
      This would give you average looks (2 is the standard for mortals in Scion. No Epics means you don't stand out at all), good ability at social subtleties, and great charm.

      2/2/5 - Very Skewed
      Let's say you didn't want much Manipulation at all, or wanted a whole hell of a lot of Charisma. You could make Charisma the only social stat he's good at at all, but make him great at it in turn.

      1/3/5 - Wide Spectrum
      By leaving Appearance at the requisite single dot (meaning your character isn't at ALL noticeable, either positively or negatively, without an Epic. And even then, not by that much...) you can put Charisma at the full 5 dots while leaving Manipulation at 3, making him better at Charisma than Manipulation, but also giving you a decent foundation in Manipulation.

      1/4/4 - Dump Stat
      With this spread, you still lack a lot in the looks department, but your Charisma and Manipulation are both rather high. Your character makes up for his dull, unimpressive looks by being both overtly and covertly persuasive in social situations, more than almost every mortal.

      Without spending Bonus Points on Attributes, these are your options. Choose wisely.

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    3. Choose wisely, but don't agonize over it too much. When you hit demigod, several of those will be forced up to 5s whether you like it or not!

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  3. Thanks for this. My group has a charisma guy and a manipulation guy. It helped really put manipulation in perspective, since the book definition of charisma is not as helpful I think.

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