Sunday, November 11, 2012

Tools and Tips

Question: How do you feel about “The Aztlanti Toolkit” on the Scion forums? Specifically, how do you feel about Xiuhtecuhtli/Huehueteotl being a playable deity and their conflation together?

Hey, we know the guy who wrote that! Brent Not Broken is a good friend of ours with whom we've actually played Scion in the past, and who runs the excellent Modern Mythos Scion site. He is a scholar, wine-maker and gentleman, and he does good work; I remember lurking around on the forums around the time that he put the toolkit up, mostly joining him and GriffinGuy in complaining about the general mess of the Aztlanti treatment in the books.

As a generalization, I think the Aztlanti Toolkit is a fantastic resource. It's simple, accessible and clean, has lots of great information in it, and can help even the most Mesoamerican-clueless Storytellers be able to come up with fun and resonant stories for their Scion games. For those that don't know much about Aztec myth, it's a great jumping-off point and resource; for those that do but are confused about what to do with them in Scion, it does a great job of clarifying and providing useful ways to mess around with them in games. It gets all the major themes, deities and ideas out there in a quick, clean and useful format. It is generally awesome.

Of course, every Storyteller makes choices about how to handle certain things, so some things in it are slightly different from what we choose to use, but Aztec myth is itself often contradictory and provides a lot of options for various handlings, so that's only to be expected. But even where our opinions differ, both interpretations are usually just as valid - just little matters of flavor and setting choice. There's nothing in the toolkit I wouldn't be happy to use in a game.

As for Xiuhtecuhtli/Huehueteotl himself, I actually totally love the idea of making him a playable deity. I lobbied hard for his inclusion on the roster the last time we did our Aztlanti rewrites, but unfortunately we ended up not going through with it due to lack of associated powers and myths. He was definitely an important figure in Aztec mythology (and other Mesoamerican cultures - he probably has roots in previous mythologies as well), but he seems to be curiously underresearched and underrepresented, a phenomenon that we're not sure is because he's ubiquitous in cult but has little in the way of actual stories, because he's not a popular subject for specific study, or because we just haven't found the materials that really dig into him in-depth. If we ever manage to find enough on Xiuhtecuhtli to make him playable, he'd join the roster like a shot - he's unique among Aztec gods and represents a lot of cool ideas, and we'd love him to be there providing more player options. (Of course, as usual, players could choose to play one of his Scions if they wished, but they'd be operating under that not-much-XP-discount handicap that everyone seems to want to avoid.)

The conflation of the two is a place where we disagree with Brent, but we're not going to hold it against him. Aztec scholarship is rife with deity conflation, and it's hard to know where it's a genuine case of the gods being associated for purposes of Aztec worship and where scholars have merely drawn parallels between them and therefore decided they might be the same guy. Xiuhtecuhtli's association with Huehueteotl often seems to fall into the second category for us - the fire god appears in sculpture with two drooping old teeth in the corners of his mouth, something usually only seen on Huehueteotl, for example - but thanks to the lack of real information on him, we don't really know if that means he was meant to be a different form of the same deity or just artistic shorthand to show that both gods had some similar qualities. Some scholars say yea, some scholars say nay, we all have to make a call, and in this case we just made a different one than Brent did in deciding to probably treat them as different deities. We usually come down on the side of treating deities as distinct entities, actually, which is why we also avoid conflating Xochiquetzal with Xochipilli (or with Tlazolteotl, come to think of it) and similar identifications.

As the Aztlanti Toolkit actually mentions in its intro, using Mesoamerican mythology in Scion inevitably involves making choices about some of its contradictory or confusing points. We choose the ones that seem most interesting to us - having more separate deities instead of conflated ones generally being one of those choices, though we have accepted other conflations like Coatlicue and Chimalman - but it's something that every game has to make a call on. The toolkit's a great resource, and I recommend using it to anyone who wants a little help with their Aztec myth; just follow its advice and make your own calls as necessary.

3 comments:

  1. Hey, on the subject of conflation (while this may be subject to change).

    Huracan and Tohil: Separate entities or not?

    And, for that matter, Tohil and Kawiil?

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    Replies
    1. I'd definitely separate Huracan and Tohil. They do have things in common, but I think both are strong enough to stand on their own.

      Tohil and K is a little thornier, but I'm leaning toward keeping them separate as well (plus, iirc, K also has some stuff in common with Chaac and is thus in a weird middle ground between them?). I need to do more research into Kawiil, though, he's not one of my strong suits.

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  2. In the years (!!) since I wrote that resource, I've actually drifted a lot on how to handle those deities in the game as well-- which merit serious treatment, which need to be combined or separated, etc. There's a lot there that I'd probably revise, if I ever had any serious time and drive to do it. (Don't hold your breath.)

    I think the toolkit has value, but most of the value is in the general information, not the specific details. At the time the toolkit was written, there was a huge amount of conversation on the Scion forums about the Aztec pantheon as a villainous pantheon, based on the general ignorance of their mythology and context, plus the understandably distasteful idea of human sacrifice. I think these gods and their stories are too complex and interesting to be treated as one-dimensional, villainous, bloodthirsty savages. What motivated me to make the toolkit was the idea to provide context so that the Aztecs could be given a fair shake. Overall, I think it was successful.

    A lot of the finer details are clumsily done, and I don't really mind if people disagree with them. The point is really to encourage a level of thought beyond "itztli = evil!" and to hopefully provide a platform and a little bit of interest so that individual players can do their own, more serious research.

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