Tuesday, April 15, 2014

Old Time-y Game

So, I'm working on this idea about a game of Scion set in North America during the height of the american slave trading and plantation-era. Do you think that could work, and do you have any advice concerning major events or other things I should consider about this kind of game?

This is a very old question. And Im sorry its taken so long to get to it.

Our eastern promises game actually plays in this time period. So.....Im gonna say yes it could work. It is more difficult though. For both players and ST. There is a lot of research involved to get the feel of the time period right, and to not mire yourself in a stack of complications through play.

There are tons of major events going on at this time period....like just....endless.
I suppose first job is to choose a start date. The slave trade lasts a long time and syncs up well with the rise and fall of colonialism and the time of empires. But its a massive 300+ year period in which so much happens all over the world that its tough to talk about what major events you might work with

I can tell you about Eastern Promises though:
Eastern promises started in 1850 and has run through 1854. It deals with some crucial world events.

Civil war is coming up. Yay america goes bananas
http://en.wikipedia.org/wiki/American_Civil_War

The crimean war(YES! the one that is basically happening all over again right now) starts for the first time in 1853
http://en.wikipedia.org/wiki/Crimean_War

We are between opium wars but the effects are felt and soon the next one will start
http://en.wikipedia.org/wiki/Opium_Wars

Suez Canal is being built
http://en.wikipedia.org/wiki/Suez_Canal

AND TRAINS! Trains started as a kinda new thing, but are growing everywhere
http://en.wikipedia.org/wiki/History_of_rail_transport

Eastern promises travels all over the world, but even if your game chooses to stay in north america(a difficult task, scions love to roam) you're gonna really want to study up on history from all over the world because the more influence it can have on things, the better and more enriched the world will feel.


Final Thought: Make sure you know why you're using the time period. Sometimes it can just be fun or a change of pace. But older time periods can be a great tool for exploring different themes and you should think about those themes before you start, it'll all you to weave them into the story more seamlessly and will end up better in the long run.

Eventually we plan to release a supplement to help players in this time period(and others). ....you know.....eventually.

7 comments:

  1. Yeah, I guess a Scion game during the Antebellum would be interesting and all, but let's be honest here and admit what would be the best setting for Scion....

    THE 1980's!!!

    Then again, if I was being even more honest, I'd have to admit the 80's is the best setting for any RPG game. That includes DnD and Warhammer 40K.

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  2. I hope Lionles plantation is right in Shermans path.

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    1. Wishing calamity on Lionel is a time-honored Eastern Promises tradition.

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  3. in the hands of god setting description you talked about the theme of not knowing your "true" self. the ancestor patheon i was asking about has a similar theme (i.e. knowing who your ancestors/parents are, but not knowing who you are). so is the ignorance in question about theme, mechanics, or both?

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    1. I'm not sure I know what you're asking - what ancestor pantheon?

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    2. i was talking about how the pc's in hands of god are unaware of there true nature.

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  4. the ancestor festival PSP. asked about it awhile after you did your thing on pc's forming a pantheon.

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