Thursday, April 10, 2014

Wine and Beer!

Question: With all the stories of dramatically drunken deities and demigods, how come Epic Stamina normally prevents any such thing from happening? Is everyone getting sloshed on magical booze?

This is one of the problems of Epic Stamina that comes up pretty frequently, basically every time PCs decide to hang out with maenads or challenge fairies to a drinking contest or whatever other ridiculousness they can come up with. Because Scion's system puts the resistance of alcohol on the Stamina Attribute, and because that stat is pretty crucial for almost everyone to have since it also governs things like health levels and soaks and not generally being dead, that means that most people progress past being able to get smashed on normal alcohol pretty quickly.

It's not actually so much of a problem for early Scions, actually; generally, we put the difficulty for avoiding being affected by alcohol around one success per cup of alcohol, meaning that most Scions won't get tipsy from a glass of wine or two but can still get totally shitfaced if they have a bottle or two and successfully kill themselves with alcohol poisoning if they try to pound an entire keg of beer or something. In a recent Eastern Promises game, the band went to the Moulin Rouge and downed a few bottles of absinthe over the course of the evening, and a couple of them got drunk enough to start crying on one anothers' shoulders about sexual frustration and disappointingly confusing divine missions.

However, past the point of a couple of dots of Epic Stamina, it starts to become difficult on up to impossible for anyone to get drunk on mere normal spirits. Alcohol, like all other poisons, just isn't able to affect the divinely hardy the way it used to. Most of the time, we do actually use magical alcohol when it matters that the characters be able to get reliably sloshed; just like we have to level up the enemies they face beyond "human with gun", so we have to level up any poisons or environmental effects they might run into, including booze. It's not much of a stretch, most of the time - they're already going to magical places and meeting magical people, after all, so it might be anything from sharing a fairy drink to buying some rum from a mysterious bony shopkeeper to being invited to a feast at Valhalla where the tankards never run dry, or whatever else you can dream up. They won't be able to just go down to the corner and grab a few Pabst Blue Ribbons to get themselves a pleasant buzz, but that doesn't mean they'll be immune to the delights of the divine. (In fact, those with Nectar and Ambrosia can even make them!)

Secondary to this is the Raise Your Glass knack, which is the go-to choice if your character wants to be both full of fortitude but also find it easy to get blasted on the local schlitz. While the knack is primarily there for Scions to recoup a little Legend here and there, it has the side effect of making it so that Epic Stamina doesn't defend you against drunkenness, meaning that even a god with an average roll is only about as good at staying coherent as a really scrappy mortal. Any got who doesn't have Stamina associated probably has a decent chance of getting at least pleasantly sloppy as long as they feel like throwing caution to the winds.

Mind you, Raise Your Glass is a weird knack and we're not sure we like it very much, and definitely not sure it belongs in Stamina since it basically is the opposite of Stamina and we aren't clear on the logic employed there by its original writers. But it's in the game for the moment, so if you want to keep your opportunities for roaringly drunken brawls, it's always available.

6 comments:

  1. It's one of those weird knacks that I go "Oh cool, I should get that someday" but then never do.

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    1. It's kind of a weird cheat for Legend that we don't like, and also doesn't really seem like a Stamina power... it's odd.

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  2. What I usually do with divine booze is set a rating to it, and then use that rating as if it was an epic attribute to negate Epic Stamina successes of whoever drinks it (sorta like FWYH).

    We also found Inner Furnace and such a bit problematic in that regard, but we patched it by making it cost 1 Legend, so if people want to get wasted they can.

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    1. We generally rule that if a poison was created by someone with more Artistry than the Scion has Epic Stamina, Inner Furnace just doesn't work on it, too, which is a useful way to prevent Legend 2 chumps with a single knack from ignoring poisoned apples handed out by Circe or what have you.

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  3. TL;DR version: Magic booze works great!

    Personally, I don't even use Raise Your Glass for the legend. I can just stunt for that. I use it to get drunk for fun without having to actually find magical booze.

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