Question: When your PCs were becoming gods, how did their players go about deciding what their character would be the god of? For instance: I have a scion of Tongaroa with the Animal (Lizard), Death, Mana (the psp), Psychopomp and Sky. I was thinking that he would be the Maori god of bad omens, but I'm not sure and I'm looking for something to give me an idea on how to decide. Any help you could give me would be awesome. Thanks!
For most PCs in our games, there are two different routes they go when approaching their role as a god: either the player had a definite idea what they wanted to be and intentionally strove toward that, or they didn't and their behavior and Fatebonds made the choice for them. Vala is a good example of the first; her player knew she wanted to be a goddess of prophecy and hope from very early on, so she invested in powers that supported that. Zwazo Fou Fou is a good example of the second path; his player really had no idea what his character was going to be as a god, so his mortal cults believe in him as the god of abandon and madness, thanks to his heavy Moon powers and tendency to go batshit insane and blow things up at a moment's notice.
As for your awesome Polynesian Scion here, my only thought is that it might be difficult to be a god of omens if you aren't kind of prophecy-heavy - after all, omens are portents of the future, and if you don't know the future you're going to have trouble warning people about it. However, there's a definite hole in the Maori pantheon when it comes to psychopomping; nobody is really conducting the dead to the Underworld, so that might be a great role for your Scion to take over. Alternatively, since he has Death as well as Psychopomp, he might try to set up an alternative afterlife for the Maori dead - Hine's not exactly pleasant times to hang out with, so he might set up a new Underworld (in the sky, perhaps? I am just tying all the purviews together today!) that he conducts particularly worthy souls to so that they don't end up with her. (Of course, this might start a turf war with Hine, but nothing worth doing doesn't come with angrily rampaging deities.)
I got nothing on the lizards, but that's probably okay. Animal totems don't necessarily have to be attached to a god's role. Maybe you could come up with something where you relate psychopomping off with someone's soul, leaving Hine stuck with a broken-off tail in spite of her attempts to stop you or something. Or perhaps you can use lizards as your little messenger or psychopomp emissaries (though again, too much lizarding will probably start arguments with Punga... but hey, arguments are part of the divine landscape).
Really, if none of these ideas are floating your boat and you're still not sure what to do, go with tried-and-true: what is it your character does most of the time? What does he like to do and what does he do most often? What does he do that affects humanity in some way - that is, what would he be likely to be worshiped or remembered for? Those are the questions that usually lead players to figuring out their divine roles, so pursue them and see if they take you anywhere awesome.
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