Monday, July 9, 2012

God UN (I suck at titles)

Question: How do hooky two go about determining which gods are allies and which are enemies when it comes to cross pantheon politics?

I had to google hooky. It seems to mean skipping school. We don't skip school, generally. In fact we go to extra school for fun.... so I don't get it.

But I can answer questions!

Well, initially we just followed whatever it said in the book. At some point we realized the rivals in the book often made little to no sense. So we changed them a bit, but probably haven't done a spot on job for it cause its not something we "really" use for games. Its more of a relic of the system, and each of our "game worlds" uses different gods allied together. There are a few enemies or rivals from our games that make it on to the god pages, but certainly not all of them do.

But if your'e talking about the politics we use within the stories I suppose that's more of a preparatory ST thing. I come from a Vampire: the Masquerade background. For all Storytelling system games in my opinion, the most important part is the preparedness of the ST, and the fullness of the world. So after character creation, but before the first game started (over 3 years ago) I took all the PCs' parents and found ways to wrap their stories together a bit. Then used my old Vampire trick of spiraling out a web of connections from each god. Eventually making a large (I use poster board, im sure theres a fancy computer program that would do it better) web of connections, intrigue, past rivalries and deceits amongst the gods.

Since the PCs' parents often have several pantheon backgrounds, this starts the interpantheoning of it pretty easily. From there I make sure when I'm webbing that I weave different gods from the appropriate pantheons and from new ones. I'd say its definitely more of an art then a science, and its really a lot less time-consuming (although still a gigantic project) then it seems.

The great part is, once all that is done, you don't have to do it again for that campaign. Small shifts will happen, the PCs will affect he world, but the histories between the gods never needs to change again. I'm a BIG fan of tons of work in one sitting, and then not having to worry about or touch it again forever.

So the first PCs were children of Huitzilopochtli, Athena (adopted from Hephaestus), Baldur, Loki, and Hermes. I "created" that long ago those gods used their combined efforts to do a big thing (really explaining it would take pages) in Australia. So they have a common bond of trust and friendship from long ago, and they also had children of conveniently the same age. So they guided, gaurded and help their children for each other/with each other, and watched their backs.

Then made several gods in different pantheons (Tezcatlipoca, Apollo, Horus, Odin) scared, possibly jealous of this conglomeration of power, friendship, etc. Then just go through adding gods to the "web" and adding both their emotions towards the original five, and their thoughts/emotions about the additional 4 (plus adding stuff about Hephaestus, re: Sophia's adoption, why/how/when etc).

So.... that's how I do it... I'm not good with words or typing, so hopefully that made sense. Perhaps if you had additional questions I can clarify by answering those.

11 comments:

  1. I wonder, are there Inter-Pantheon Clubs for similar Gods? At some point, the idea was raised of a club for the Gods who have to spend half their time in the Underworld like Tammuz and Persephone.

    Do all the Crafting Gods get together and have big craft fairs where they trade and bargain and swap techniques? Is there a Death Goddess Night Out where Kali, Morrigan, Hecate and Hel go out reaping souls and drinking fizzy pink booze with skulls on skewers?

    Most importantly, do the War Gods have a Fight Club? Are they allowed to talk about it? Does Ares just show up at Olympian meetings but a busted lip and a black eye because he just got punched in the face repeated by Nergal?

    These are vital questions for my everyday life.

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    1. I think a couple of those are good. I think too many can be horrible. The world of gods shouldnt be a comedy, but its fun to have some comedy relief.

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    2. Two of my examples may have been humorous, but the crafting gods getting together and sharing, trading, swapping, etc, that's much more serious. Back when I was a student and got huge discounts and guild assistance running around the South East, I went to all kinds of photo and art conferences. As soon as I can scrape the money together, I'm gunna get right back to doing that. They're a huge resource for any craftsman or artist and they happen all the time because they are. Sure, there's some professional jealousy, but it's also a great chance to rub your latest triumphs in arrogant faces of your rivals.

      They might not even be clubs, but just things that organically happen. Tricksters getting together to pull huge tricks, war gods testing their skills against the greatest opponents in the Overworld, hunters teaming up to take down the biggest, baddest Titanspawn. Etc.

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    3. Yeah...but we're humans. We have needs for networking, learning, and jobs...

      Gods dont really have that. Gods are masters of things, complete and total. I'll say there is certainly a bit of wiggle room for interpantheon interaction, and certainly anything can be done for a good story, but you have to remember they're gods.

      Gods are really hard...i completely agree. Their motives, how to rp them. We have to humanize them a bit so that we understand them, but at the same time, they are huge and massive figures that are by definition NOT human. I find any sort of human level "club" type setting of gods of all one thing tends to lead to more comedy relief then leaning toward reality, but I could be wrong.

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  2. As soon as Geoff hit god, he was welcomed into what's referred to as "The Handsome God's Club", which consists of all the most attractive male gods. I think that's the only god club we've run into in our games.

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    1. He asked at one point if there was a Beautiful Goddesses Club. They thought it was an exceptionally stupid question.

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    2. Because obviously, yes, there is? Or because obviously, no, there isn't since they'd all murder each other and start throwing golden apples at people?

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    3. I'm pretty sure they were trying to get the second one across more than the first. (Also, there had recently been a Trojan War Mark II spat between Hera, Persephone and Aphrodite, so it was probably on everyones' minds.)

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  3. perhaps a Queen club where the most powerful female members of the pantheon get together and bitch about there husbands, there place in the pantheons, there kids, etc.

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    1. I feel like queens probably have more important things to talk about sometimes than their husbands and kids.

      I could definitely see them conducting political moots without the kings' knowledge or approval, though; it'd be a masterstroke for Amaterasu to be all, "Hey, I don't talk to your husbands, but let's get this shit done." Though it would undoubtedly lead to awkwardness - Hera having to be in close proximity to Persephone, one of her husband's illegitimate daughters, everybody trying not to sit too near Ereshkigal, etc. Fun!

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    2. lol goddess stitch 'n bitch! They should probably invite 3 sisters...

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