Wednesday, May 16, 2012

Puck Fair

Question: How do you guys handle the Faerie Courts and figures like the Wild Hunt, the Oak and Holly Kings, the Green Man and the Erlking? You've mentioned the Faerie Courts before, but it's an area Scion is very light on.

Scion doesn't touch on fairies much, not even in Companion when they're talking about the Tuatha, which seems like a shame considering how largely the fey folk figure in the myths of Ireland and the other nearby isles. Ragnarok tried to throw out a sort of all-purpose umbrella with the Fairy Troop boon, but it did nothing to add to the general mythic landscape of the game (and was also kind of lame, in our ever-humble opinions).

We've gone with a mix of approaches for our games, usually depending on what we needed most at the time. For one thing, we crib shamelessly from another White Wolf game, the excellent Changeling: the Lost, which is a gorgeous compendium of fairy lore and suggestions for playing with them (and, quite aside from its usefulness for Scion, it's also a great game on its own - it avoids pretty much all the issues that its oWoD counterpart Changeling: the Dreaming was plagued by and is still one of my favorite horror games). Some of it is certainly tweaked for play in White Wolf's World of Darkness, so it's not all straight from the ancient word-of-mouth tales of Europe, but a great deal of it is accurate and what isn't is usually very well-done and eminently usable in a fairy-themed game.

Scion has various other options inherent in its premise; for one thing, you could easily incorporate the vast fairy kingdoms of Ireland and the British Isles into the Tuatha, who in some tales are said to have become the fairies themselves when they departed the world after the coming of Christianity. Running fairies as lesser immortals or even low-rung gods of the Tuatha gives you plenty of room for creativity, not to mention a lot of fun space to play with syncretization (for example, you might decide that since Nuada is king of the Tuatha and Oberon is king of the fairies, the two are actually the same person, that sort of thing). If you don't want the fairies to actually be Tuatha themselves, you still might enjoy the options of exploring how the two races share Tir na Nog or what kind of authority, if any, the fairy courts can exert when dealing with the Irish deities.

Outside of Ireland, most European cultures are kind enough to give us versions of their own fairies to work with (the Greeks are actually pretty well covered, thanks to things like dryads and naiads actually being explored somewhat in the Scion books proper). The Norse are the easiest; we've treated fairies and sprites in the northern lands as subspecies of Alfar in the past, meaning that Alfheim (or Svartalfheim, if you're feeling unseelie) is the place to go to deal with them and that the Vanir may have a closer connection to them than most Aesir. Trying the Alfar/Svartalfar to the fairies of the isles south of them also allows you to experiment with crossovers between the Norse and Irish cultures, which is especially useful if you have Scions of both pantheons in the same game. Germanic lands abound with fairies and fairy-creatures, and if it suits your game's flavor, you might even consider them (at least some of them) subordinate to Odin himself, as many scholars believe that the Wild Hunt is based on the older tales of Odin riding out to battle. I'm personally a big fan of Herne the Hunter as the leader of the Wild Hunt, and he has possible ties to good old Cernunnos, so you could also bring in the Gauls in their most terrifying aspects that way pretty easily.

The Erlking also has Scandinavian roots and can be easily tied to the Svartalfar, but we actually ran him as a very powerful, very specialized kind of troll, mostly to differentiate him from the fairies that we had previously used in other stories. He's most likely a sort of woodland elf, so you could easily fold him into whatever you decide to do to handle those, but he's a very strong figure in his own right and one of the few I'd recommend might actually make it up to the same Legend range as minor gods. Our PCs have not actually encountered him; every time he's been in the vicinity, they've just cut and run since they had infants with them at the time and didn't want to see what his reputation as a baby-stealer was all about.

We haven't really treated the Green Man as a separate figure in his own right - we usually assume that green men are representations of the local fertility god, from the Dagda all the way on down to wee little continental Celtic gods who are probably only Legend 9 or so. If we were going to claim him as a specific figure, it would probably be Cernunnos, but I'm a fan of the symbol being something applied to a wide spread of fertility gods who might appear in that form, rather than a single being of its own.

I'm afraid we really haven't bothered with the Oak and Holly Kings much; like the Green Man, they're more representations and archetypes than individual figures of their own, and are more likely representations of other dualistic or opposing figures. I'd have them more as aspects that related gods take on sometimes than as figures in their own right, but if you're already playing with the Seelie and Unseelie courts (or with the seasoned courts), they make excellent seasonal kings in that context.

Scion is kind of hit-or-miss when it comes to folklore below the god level; you've got all the Greek monsters you could ever want, but the fairies definitely get short shrift, so Storytellers usually end up needing to do a lot of research and legwork of their own to decide who, what and how to use them.

11 comments:

  1. I've considered having Herne the Hunter be one of Cernunnos' various aliases. In my game, I decided to follow up on a vague Irish connection and make him one of Cuchulain's foster brothers: Conall Cernach. That's the name he uses when appearing as an Avatar in areas where the Tuatha are popular.

    Have y'all used the Wild Hunt itself? What sort of Hunters do you think would work for it? I get the feeling it tailors itself to its prey, so it would scale up to anything..say Legend 9 or lower.

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    1. We have actually used the Wild Hunt; Aurora's band at one point needed to convince each of the fairy courts to withdraw their support of the Fomorians in order to help them win a nasty battle in Ireland, and they were told that they would have to win the Wild Hunt in order to secure the support of the enigmatic Autumn King (a mysterious and terrifying figure nobody bothered to inspect too closely because he scared the bejeezus out of everyone), who would grant them a single boon if they did. The PCs therefore participated in the Hunt, scared out of their minds and attacked by competitive fairies all the way, but eventually realized that they were hunting another Scion (a son of Epona who was not having a very good day at the time), and they ended up using their boon to secure his release after they caught him instead of getting the King's support.

      Then they all ran away, because they'd pissed off the entire Wild Hunt and suddenly all realized they had a different continent to be on as soon as possible.

      They're gods now, so I imagine the low-level fairies they faced then couldn't do much to them, but they are still on the Autumn King's list. (Is he Odin? Is he Cernunnos? Is he Herne? Is he just a really powerful fairy? Nobody wants to go near enough to find out.)

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  2. your band had a hell of a time with the seasonal rulers. You killed the summer king, John knocked up the queen mouthed off that he killed the king to his brother the spring king leading to Ketilla getting violently raped and impregnated by the spring king, the business with the autumn king and I forgot, what shit did they get into with the winter court?

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    1. It was more fragmented because the story was from Aurora's point of view and she didn't strictly "go" to the Winter Court with everyone else... but Woody ended up losing some permanent Willpower to the Winter Queen, several people got Dark Virtues, and the got lost in the Hedge after running away and spent about six months wandering fruitlessly around before they made their way out. I think they remember it as... one of the least traumatic fairy experiences?

      That's also when Vivian got knocked up, come to think of it, but we can't blame that on fairies.

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  3. I loved Changeling. Of all of the Worlds of Darkness games I found it to be the most unsettling - which considering it's company is no mean feat.

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    1. I think it might have been the most radically changed from its oWoD form - but where I like oWoD better for things like Vampire, I'm all new Changeling all the way. It's a beautifully done line.

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  4. my favorite has always been mage: the awakening.

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    1. I was never too into Mage (in either oWoD or new), though it has a lot of cool ideas. I always had more fun reading it than playing it. I was a big fan of the old Vampire and Mummy, though (and John is not at all bashful about his love of Changing Breeds).

      There's a lot of really nice stuff in the nWoD line. I also love Promethean (haven't played Geist, but I've heard a lot of good things about it from those who have) and I'm really looking forward to the new Mummy.

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  5. like the story behind promethean, and I've only read mage but love it non the less. Can never find anyone to play any of the RPG's. you could add promethean into Scion. The concept of divine fire is similar to Ichor after all.

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    1. Since the whole point of Promethean is to become less powerful, I can't imagine it getting along with Scion for very long; one game's about becoming as much more than human as you can, while the other is about trying to achieve humanity. But you did get me thinking - I do think you could probably run an awesome Promethean mini-game within Scion, maybe as a limited run or a side thing, where you were playing creations of one of the smith gods trying desperately to become real people and stop being servants. It sounds like the kind of thing John likes to run as a four-session limited run to give players some insight into game plot from outside their normal characters. :)

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  6. You don't like playing mage but you could also run a mage game. Mage and Scion are the same, becoming powerful and ascending to the heavens. In fact regular people being able to use magic and gain powers similar to the gods since time began can be an interesting story. The gods can have a long running progrom of elimination against mages, seeing them as an abomination and threat. initiate to disciple can be a match for hero level scions, disciple to Adept can fight demigods, and Archmasters can fight gods (there's a supplement out that details archmastery).

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