Monday, December 31, 2012

We Come From the Land of the Ice and Snow

Question: What changes, if any, would you make to the Frost Purview? I know you've mentioned in the past that you want to revisit the elemental purviews.

The biggest problem with the elemental purviews at the moment is that they're inconsistent. Their powers aren't always comparable at the same levels and some have more specific abilities while others are generalized and poorly defined. This is our fault; we've definitely rewritten them (more than once!), but they're such large, fluid concepts that we still haven't gotten to a point where we're really happy with how they stack up against each other and the rest of the game. They're undeniably cool and working pretty well in game at the moment, but they still have problems that need to be fixed.

Frost is actually probably the least problematic among them, though. It's got enough different stuff going on that a lot of our headaches having to do with balancing Fire vs. Earth vs. Water aren't really a big deal in the land of the ice and snow. It also has less symbolic ground to cover, as Frost is a little more of a specialty purview (what with half the world's myths coming from places that don't really have frost) and therefore doesn't need to reconcile as many conflicting powers and ideas. When we whine about how the elemental purviews are a mess, we're really usually talking about how Earth needs to be better able to compete with Fire, or how Water is just a freaking mechanical migraine.

Frost actually doesn't need a lot more help; it's probably the most solid of the elemental purviews at the moment. If anything, we'd like Frost to have another boon or two - even with the addition of the more conceptual boons like Frozen Soul or Glacial Resistance, it's still got fewer options than the other elemental purviews. Unfortunately, the purview really doesn't need another level of "I make it colder!", so while we have a concept or two in our file to try to explore as new boons, we don't have any really solid ideas for new powers yet. There are also a couple of rolls that could use a little tinkering. It's a work vaguely in progress.

If you guys have any frosty, snowy concepts or powers you think are totally awesome and unrepresented, however, please, lay them on us! I can't promise we'll use them, but even ideas we don't end up using often jog us into thinking of something else.

3 comments:

  1. I have to ask: how come Water Beast is a level 10 boon while all the others are level 9? I've never played in a game that got that far, so I wouldn't understand if it was purely mechanical, but is there a mythic reason for it?

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    1. Thats an error. It should be 9. Thanks, should be fixed soon.

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  2. Just adding my two cents on a possible Boon.

    Absolute Zero.
    The scion activates the boon, drawing in all of the warmth around the scion in a distance of legendx5 area in yards. The bubble of climate is always centered on the scion and everything caught in the cold must deal with the icy grip or die. How many successes the scion gets on the roll is how long he can keep this boon going unless he/she prematurely wishes to end it.

    I know its worded wrong, but I hope you get the just of it. I thought of it similar to the absorb light from darkness purview.

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