Monday, December 17, 2012

Scion Camp

Question: This might sound silly, but would it be totally out of the question for a Scion to set up something like a summer camp or club for other Scions to join? Perhaps not as well set up as the Camp Half-blood series or as illustrious as Hogwarts, but just... a building, with other Scions around. Maybe some helpful monster dudes. Be all like, "Welcome to Camp Asgard, are you Team Vanir or Team Aesir? Learn some proper Scion type things and get to hang out with other Scions and like, relax!" Or something.

Nah, don't feel silly. We wouldn't recommend it because it would be a disaster waiting to happen, but theoretically, yes, you could set up Scion Camp if you really wanted to. It sounds like a neat idea, after all - hey! Come to Scion camp, where we'll do magical arts and crafts, teach one another fighting techniques and bond with other children of the gods who can understand us the way mortals can't anymore! Seek excitement, romance and divine jam sessions! It sounds like a good time.

And an enterprising Scion who wanted to put this together certainly could; it just takes organizational skills and resources, things that Scions with decent social and mental stats probably already have. It's not leasing or building cabins and tents and fields that's the problem, or even the inescapable fact that brawling Scions are going to piss each other off and sometimes blow your camp up in the process; that's all easy enough to handle. The problem is, well... that you're Scions.

Unfortunately, for the most part Scions just don't have any time for camp, no matter how much fun it would be. They're the front line of shock troops in a divine war; they need to be out there thwarting bad guys, hunting monsters, supporting their parents and saving humanity. It would certainly be more fun for them to instead spend a week hanging out with other Scions eating smores, but that's a week that people are dying, evil is spreading and the Titans are gaining further toeholds in the world. They're needed right here and right now. Divine parents aren't going to let their kids sit around roasting weenies instead of doing their jobs, so the only Scions likely to have any leisure time for camping and hangouts are those who don't have very close parental supervision or who don't care about saving people and fixing stuff very much. Scions' very Virtues are screaming at them to get out and do stuff - nobody with Courage can hang out very long when he knows there are monsters abroad in the world, nor can someone with Valor ignore the fact that humanity is helpless against them or someone with Harmony ignore the fact that the presence of Titanspawn is badly damaging to the World itself.

The other major issue for trying to set up a congregation of Scions this way is the ever-present problem of Fateful Aura. All Scions have a Fateful Aura, which basically guarantees that since they are Legendary and divine heroes, their lives will never be calm or boring; disasters happen near them, Titanspawn and other monsters are drawn to where they are, and their mere presence makes it certain that large upheavals and dangers will be coming home to roost wherever they happen to be hanging out. Multiply that by dozens of Scions, and your Scion camp has an enormous, hideous Fateful bullseye painted across it in glowing neon. Even if you can keep the Scions themselves from knocking the place down in their youthful hijinks, it's going to be Target One for basically any nasty creature, disasterous spell or horrible coincidence that whatever continent it's on has to offer. There will probably not be a lot of hanging out and shooting the shit, and more a lot of mayhem and dying, which they may or may not be able to handle; many Scions in one place is a lot of firepower, but their Fateful Auras will be sure to bring things down on them that match up in danger and potency. You'll be rebuilding this camp from cinders every week.

And, unfortunately, it's likely that Scions will die here - with that many Fateful Auras bringing down that much mess, threats that a band of Scions might have been able to handle will be multiplied to dangerous heights. The small army of camping Scions may triumph as a group in the end, but they're very likely to suffer casualties due to the sheer scale of the dangers their combined presences are causing. Even worse, putting that many Scions in one place makes the camp a positively irresistible target for the Titans - what better way to at the same time strike against the gods and hamstring their effectiveness than by nuking dozens of their children at the same time?

This all sounds very discouraging, but if you can find ways to try to handle this, or are just game to deal with the constant crazy dangers and need to rebuild the place, there's nothing stopping a Scion from giving it a shot. It probably wouldn't be sustainable at low levels, but high-level Scions with Guardian would be ahead when it comes to protecting the camp from a lot of dangers that might come its way, and those with Industry may be able to create permanent fixtures and tools that won't get destroyed in the inevitable rains of enemy fire and squabble-fueled lightning storms.

I think the idea would work particularly well as a sort of training ground for brand-new Scions, a crash course in the divine world, their new powers and what's expected of them before they're thrown out into the trenches. It would probably be short-term - maybe a camper would stay there about three weeks or so before sallying forth against the world - but it would be a fun way to make beginning connections with other Scions and have a general idea of the dangers out there before having to wing it. A Scion could definitely create and run such a place (provided he or she was high-level enough and good enough at planning to put out constant fires) in order to continue helping turn out effective Scions for the war effort, not to mention giving the new kids a better chance at surviving the trials ahead. All it would take would be convincing a god or two that it was a good idea - or, if you want it to be pan-pantheon, convincing several pantheon heads that you were truly a neutral party.

Of course, the fights and political machinations would be endless, but that's half the fun, right?

12 comments:

  1. You know, I wonder if maybe a Scion camp couldn't, as you said, be used to get Scions up to speed on the whole "fighting in the War" thing, in a way that gods, who would be distracted going up against the Titans themselves, couldn't always manage.

    Plus, a Scion Camp could also be a good way for new Scions to gather, and try to get into groups while they learn about their new powers, so they can head out and fight the good fight.

    ...Also, come to think of it, maybe the Camp could even be a way to offer healing for seriously injured Scions?
    If some group has been seriously injured, bring them to the place, and have some healing take place while they're defended by someone heavily invested in Guardian...
    Seems like it could be a pretty good setup, for the divine side of things.

    (Especially with some tricky Scions who would probably work to set up illusions and other trickery to not let the Camp be found that easily.)

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    1. I could see all those things on very short-term bases; probably not more than a couple of weeks at most, though. Ain't nobody got time to sit around longer than that.

      Scions with Guardian, Illusion and other powers could certainly try to prevent anything from finding the place... but remember that the things coming to find them are going to be around their same level of power, so Illusion isn't a guarantee of safety when things with enough Perception to see through it might be around.

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    2. Yeah, that was my thought; give Scions a place where they could go to rest for, say, a week, after a really harsh fight against some Titanspawn.
      Scions could do with getting to heal up, after most of their band has gotten almost killed, and the ones with healing powers are almost out of juice.

      Plus, newly made Scions could do with spending a week looking around to find some friendly fellow Scions who might be willing to join up to go out and kick Titan ass.

      I don't know, this just seems like the best way to handle a Scion camp thing - make it something military.

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    3. Definitely, a military bent would go a long way toward making the gods/Scions running it keep it going.

      I'm not sure many Scions would rest at it for a week, though, or for long at all. Scion Virtues tend to get in the way of happy resting periods; folks with Harmony have trouble resting if they suspect there are evils afoot in the world, folks with Conviction don't rest much unless they've done everything they're supposed to do already, and folks with Endurance hate resting in general. But it would also be a good place to go grab a heal and work on non-combat projects, too, like crafting or searching for occult knowledge.

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  2. Not that I'm particularly fond of the idea of a Scion camp (I like to imagine them having better things to do, personally) but THEORETICALLY, if you placed this school/camp/whatever inside a terra, wouldn't that alleviate the fateful aura problem? Or do those follow you into terras too? I suppose either way the Titans would be gunning for you like fish in a barrel.

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    1. Alas, no. Fateful Aura is all the time everywhere; you're destined for great things, so great things come and find you. It's just less out of the ordinary when you're somewhere out of the World.

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    2. This is less about the OP and more about Fate itself, but what exactly is the mythological precedent for Fateful Aura? I get that Virtue Extremities are your divine nature expressing itself and Fatebounds are people being changed by witnessing your story (the Greeks see Zeus doing his thing, so he's stuck with it for the rest of his life), but Fateful Aura just sounds like a thing they made up to keep the action moving forward. Don't scions ever get a break?

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    3. Fateful Aura directly replicates what happens to the divine heroes of myth; things happen to and around them constantly. Dudes like Rama, Perseus, Okuninushi or Cu Chulainn are the center of constant shenanigans, whether because they're doing crazy shit, crazy shit is happening around them or the crazy shit is specifically coming to find them. It's actually one of my favorite mechanics in Scion because it does a simple, elegant and excellent job of illustrating that the divine heroes of myth are always part of something that's happening or making something happen themselves. It's not there to bully Storytellers, who will move the action at whatever pace they want regardless; it's there to remind everyone that they're the children of gods and caught up in godly stories.

      So no, Scions don't ever get a break. It's not in their nature.

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  3. What about when Rama defeats Ravana and sends Sita away, and gets decades (Hinduism says centuries or even millenia but yeah) of peace and prosperity in which he does nothing but preside over court and nothing overtly legendary happens? Or after Perseus defeats the Gorgon and kills his Uncle and rules Argos (I think he was the Argive ruler, you'd know better) for the rest of his days? Sure there's precedent for Scions who never get a break (Achilles as the extreme, who fights his entire life and dies, and Theseus being middle ground where after killing the Minotaur he becomes King of Athens but still repeatedly shows up in other Scion's stories as a secondary character) but there are also plenty of Heroes who, after their victory, get to sit back and live out the rest of their lives in peace.

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    1. Hey, there, I'm sorry! This comment got caught by the blog's spam filter for some reason.

      Almost always, when a heroic figure goes to peacetime and nothing bad ever happens, that's when they're done being a hero. Perseus retires, never to be seen heroing again; Rama sends Sita away and rules peacefully and mostly unremarkably until his death. This is always the end of the story, not an interlude in the middle.

      Scion does have a mechanic for this, actually; it's in Scion: Hero on page 123. For every month a Scion doesn't spend Legend, he decreases in Legend rating by one, effectively becoming less Legendary and decreasing the power of his or her Fateful Aura. If he does it long enough, he'll revert to simply permanently being a mortal again.

      But, again, that's the end of the story. Those are heroes and Scions who are done with their careers. And while it does occasionally happen in myth, I've never seen it happen in a game, simply because that's no fun. You're here to play a Scion who's in the middle of his heroic and awesome career of adventures and power; you're not here to play one who's hanging up his hat. So all Scions that are active are going to be actively using Legend and doing legendary things - and that means their Fateful Aura will always be actively drawing calamity, heroism and enemies straight toward them.

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    2. The only example I can come up with at the moment for someone who retires for a long time and then becomes an active hero again is Beowulf, who rules for a long, unremarkable time between killing Grendel and having to go fight a dragon. But that was again a period of many years, not a convenient "I want a vacation so my Fateful Aura doesn't apply anymore" trip to camp.

      Mechanically, he probably dropped in Legend but didn't quite revert to mortal, most likely from only spending Legend once in a great while. But since PCs never want to drop Legend - that's kind of the opposite of the goal of the game - I don't imagine anyone's going to follow suit.

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  4. Sorry I said "Uncle" for Perseus when I meant "Grandfather"

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