Friday, March 7, 2014

The Shadow Self

Question: This one might have been written in the comments instead, but I think it deserves an entire post (whenever it gets through The Questionado): What are nahualli?

You know, we talk about nahualli a whole bunch on this blog, because they're a concept that is very important for Aztec religion and spirituality and therefore very important to a lot of Teotl Scions and gods. But we've never outright laid out exactly what a nahualli is, which it now occurs to me has probably been confusing for folks who hadn't heard the term before. So let's fix that!

The word nahualli comes from the root nahua; it has a meaning something close to "wisdom" or "secret knowledge", with a secondary connotation of hiding or disguise, all of which concepts tie in with the idea of the nahualli. Often translated as "shadow self" or "second soul", a nahualli is a specific Aztec religious concept: basically, the idea is that all people are born with only half their soul in their human selves. The nahualli is the second half of a person's soul, which takes the form of an animal (either a real, physical animal somewhere in the world, or a spirit animal that only exists in the realms beyond normal human sight). What kind of animal depends upon the person; everyone might have a different one, often related to who they are as a person, what day of the sacred calendars they were born on, what patron god they might serve or what their name, specially given in order to attempt to describe their future life, means. For most people, that's the extent of the idea - the average person never meets or interacts with their nahualli, and lives an average life.

Those who are especially spiritually gifted, however - usually priests or magicians - might occasionally be able to find and encounter their nahualli. Usually it is assumed that they can do so because of their great magical powers; there's not a lot written about them from the time of the Aztecs' heyday, unfortunately, since European invaders were way not cool with the idea and didn't really understand it very well anyway, but some Spanish writers recorded that nahualli might reveal themselves to their other selves in dreams, and become joined to them in the course of sacred hunts where the human pursued his animal self. Others (usually casting the nahualli as a "devil") simply claimed that Aztec "sorcerers" could call them up in rituals. Naturally, having both parts of the soul together made those who could connect with their nahualli enormously powerful, magically and spiritually.

Various Aztec figures have famous nahualli, or employ nahualli in their stories. Tezcatlipoca's nahualli is the famous Tepeyollotl (meaning "heart of the mountain"), a massive jaguar that causes earthquakes and flees from the sun, and also possibly Chalchiuhtotolin ("jade turkey"), the turkey that symbolizes masculinity and diseases; both of them show different aspects of Tezcatlipoca himself, appropriate since they are, after all, him. Huitzilopochtli's nahualli are the hummingbird, symbol of virility, ferocity and resurrection, and the golden eagle, which led the Mexica people to their new home in Tenochtitlan to build their glorious empire. In fact, for most of the Aztec gods, their most closely associated totem animal - or animals, since as you can see in the previous examples gods sometimes have more than one - is likely to be their nahualli, as they are all deities and therefore by definition spiritually powerful enough to have contact with their shadow selves. Human priests and magicians also contact their nahualli in Aztec myth; in one story, a large contingent of Mexica magicians decide to undertake a journey to Aztlan to pay tribute to the earth goddess Coatlicue, and because they are passing from the world of humanity into the magical land where the goddess lives, they must transform into their nahualli in order to do so.

This idea of the nahualli is the root of the term nagual, a later version of the word now employed in modern Mexican spiritualism, witchcraft and folklore. The word nahualli is associated with not just the spirit animal but the person who was able to call it up - in modern times, that becomes its primary meaning with the animal a distant second, probably partly through a process of cultural evolution and partly because incoming Europeans were confused about the whole idea - and in the modern day, the word nagual usually refers to a sorcerer, one who is able to transform into an animal and perform spells and curses for others, both beneficial and malicious.

So, for the Teotl and their children in Scion, nahualli are obviously hella important! We represent them in games as a custom Birthright, one that Scions gain once they have become sufficiently powerful to find and harness their alternate self, and all of our Teotl Scions have gotten theirs at some point in their careers, although some sooner than others and some more successfully than others. Eztli, our Scion of Huitzilopochtli, is twin to Cuacitlali, an enormous vampire bat that mirrors her associations with blood and death, while Yoloxochitl is twin to an unnamed axolotl that mirrors her associations with immaturity, childhood and otherworldly beauty. No one has ever actually seen Maquicelotl's nahualli, but we all presume it's probably a jaguar, like his father's.

Details on exactly how we run a nahualli Birthright are in this old post here. And not only are we happy to talk about them, but I know a few Aztec enthusiasts who hang out in the comments who probably are, too! This was a pretty simplified overview of nahualli, so if you're interested in them, we encourage you to dig around for more.

25 comments:

  1. so how big of a taboo is it to refuse to get your Nahuli or accept it if you have no choice?

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    1. Im not sure thats the right question. Its a part of you already. You could ignore it? I guess, but its as much a part of you as the half of you that is human. The halves could dislike each other, but that wouldnt change that they're both the same being.

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    2. Well... you really don't have much choice. It's not an outside force. It's actually you. If it turns up, that's the end of it and you are stuck with yourself.

      However, the majority of people don't ever find their nahualli (though Scions probably usually do!), so it is possible that you won't. Not having contact with your nahualli like most other gods do would probably make you look weak and magically inept to the rest of the pantheon, though.

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  2. Do you think the concept of Nahualli is resonant enough in Aztec culture to make it a part of the Teotl PSP?

    I really think it should be there... somehow. I'm not sure how I'd do that, though, the Purview is nice enough as it is (except for the 'wat'-inspiring Familial Sacrifice... but that's too high up the list).

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    1. I dunno...I like the fact that PSPs focus on one specialized area. Malak is about kingship, Samsara is about breaking the illusory bonds of reality, Heku is about mastering the true soul, Jotunblut is about harnessing the power of giant's blood. Nahualli don't really have anything to do with blood sacrifice, do they? And I'm not a big fan of making PSPs collections of random powers that a Pantheon just happens to do *cough*Taiyi*cough*.

      If you're looking for a solution to the Familial sacrifice issue you might wanna check this out: http://www.terriblyuncreative.com/scion/itztli.htm

      I really liked their replacement for the level 10 Boon (and, honestly, the whole Purview rewrite, but their eradication of Familial Sacrifice is especially appreciated).

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    2. Itztli does need a lot of fixing, which we plan to do, but definitely check out that link. :)

      Samudra's correct - basically, we want a PSP to be a coherent set of boons centering around the most important religious concept of a pantheon, not just several unrelated concepts that are important to them. Nahualli don't have anything to do with sacrifice, the core idea of Itztli, so they wouldn't really fit as a power in that purview.

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    3. John can't post right now, but he'd like you to know that he does like the idea of nahualli as a base core power that all Aztecs get, which would fit better as a PSP boon, but that they also don't fit in Itztli, so we're still pondering the best way to handle them. :)

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    4. That's actually a pretty nice alternative, thanks for the link Samudra!

      And yeah, I'm with you there, it feels totally weird sprinkling Nahualli stuff into Itztli, it would definitely need to be somewhere different (or at least not be called Itztli anymore after you rework it?)

      I remember you guys mentioned at some point in the past that you were thinking of calling PSPs something else, leaving "Purview" mainly for APPs and stop the confusion. Maybe along with the different name there could be some unique mechanic to them to allow this sort of stuff that is integral to the culture but doesn't fit the "main" concept?

      As an example, me and my main group have been toying with the idea of Purview "milestones" for the past few months, a sort of unique Birthright that you get after reaching the 3rd, 6th and 9th dot in a Purview. We haven't been able to come up with enough of them to call it a developed mechanic yet, but I bet Nahualli could easily be woven into Itztli this way... (then again we'd have to come up with something for the other PSPs, to remain balanced... a lot to think about!).

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    5. Honestly, I’d suggest removing Itzel as a Pantheon-specific purview in general. It always struck me as weird that there was a mechanical benefit for sacrificing to the Teol pantheon while there are not mechanical benefits for sacrificing to other pantheons. Shouldn’t our Greeks and Romans receive bounty back from the sacrifices and admiration of their people? Why shouldn’t the Aesir receive legend back when someone sacrifices someone to Odin or when someone sacrifices, well, anything to any God? While the Aztecs were the biggest proponents of human sacrifice (to my understanding) they were not the only ones who had sacrifices, and while human sacrifice is an incredibly big deal to them due to their need for blood; it’s not necessarily the most interesting thing in the world about them. Yes, they need blood, but wouldn’t all Gods need something in terms of venerations? Granted the Pantheon is very, very much blood-driven, than say, the Kami, but one of the things about being a God is that you are actually worshipped. Maybe the Gods all receive legend back from sacrifice, and it’s just that the Teol have a particular panache for sanguine-syrup? I don’t know these things.

      If I was re-making the system (and I wouldn’t as I’m awful at mechanics, awful), I’d make sacrifice a way of regaining legend. Maybe it’s a mechanic that only comes into play once you actually become a God, but I’d switch that out; the Gods should receive a mechanical bonus from people sacrificing things, animals, or yes, even people to them. I’m not sure how to do that. Nor do I even know where to start, but that idea sort of bothers me.

      And I’d just change their new pantheon specific purview to Nahuailli, because shouldn’t a person’s other half also gain up in legend like you do? If they’re divinely connected like that, it makes ‘story sense’. All in all just hitting the hay, but I’d like to know what you guys think about the idea. I do understand though that you guys are very, very busy with the PSPs though.

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    6. "Yes, they need blood, but wouldn't all Gods need something in terms of venerations?"

      That's the point though...they don't. Gods in general never need veneration. The relationship between Gods and mortals isn't a two way street...as far as mythology is concerned, we need the Gods, they DON'T need us. They undoubtedly like getting veneration, but only the Teotl (and maybe the other nearby Pantheons that have similar philosophies) need it. And to them, veneration must come in blood because there is only power to be found in blood.

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    7. I actually should have said ‘regain points of legend back from sacrifices’, but as I say that, I dislike it as it puts the onus on some outside force to regain power and players should be active in their regaining of their own power. It does strike me as weird that the Teotl (who’s extra ‘t’ alludes me from time to time), receive legend back, while others don’t, from sacrifice; however, I understand why: the Teotl need blood in order to make the universe function, which is nicely buffeted by the fact that it gives them points of legend back in order to use their powers more often. The problem I have is that it doesn’t sound as awesome as this concept, which is a lot more ‘neat’ to me, and a lot more ‘story driven’ then the current Pantheon specific power. While I’m certain you can tell a great deal of stories regarding Itztli; the idea of your literal other half of your soul running around strikes me as way more interesting from a storytelling perspective then blood sacrifice, which was probably a sentence I never expected to say.

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    8. That I can actually somewhat agree with. I personally happen to find both blood sacrifice and zoomorphic split personalities equally interesting (should this worry me?)...I just think blood sacrifice is much more integral to the Aztec religion that Nahualli. Blood sacrifice is an integral component of the power of the Gods, something the entire culture actively participated in. Nahualli, as far as I can tell, just kind of exist. They're great if you find it, but you're not failing the universe by not finding it. And, perhaps most importantly, blood sacrifice is of universal importance to the Aztec Gods. They all need it. Not all of them seem to have much interaction going on with their Nahualli though...some like Tezcatlipoca liva and breathe theirs, but others like Tlaloc never even mention them. That's why I like them being Birthrights instead, so you can completely ignore them if them need be.

      In fact, I am not entirely against the idea of having Pantheon specific Birthrights. After all, many Pantheons have unique characteristics and tendencies that are simply not part of the PSP concept. Aztecs and their Nahualli, Deva and their Vahana, Aesir and their special magical halls, and so on. Others might pretend to have them (co-location plus Animal Form, Creature Birthright, Sanctum Birthright), but the special powers and capabilities of those Birthrights should be the domain of that Pantheon alone.

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    9. Largely, I also agree. Too much awesome, not enough 'universal mechanics' ... unless we were able to create an additional 'mechanic' system that's like Pantheon-Specific, but Relic-Specific across all cultures. It just feels redundant and we'd have to shoehorn in concepts that would already be figured out using the base mechanics of Scion. Who knows.

      Now I want mead :(

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    10. There is nothing wrong with a PSP having more than one theme, provided it does not devolve into a potpourri of themes. A 7:3 or 8:2 breakdown is more than enough to maintain a cohesive theme while still grabbing an additional splash of culture.

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    11. Hey Samudra?
      Aesir Magical Halls? What makes you think ''this is The thing'' to make Aesir-specific birthrights off, instead of just having them be their usual way of using Sanctuaries?

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    12. It's like Vahanas. Lots of Gods across myth have Creature Birthrights, but only the Deva are this close to theirs so as to be partners rather than masters. They aren't pets...they are parts of their identity.

      Similarly, it struck me that while many (most) Gods have personal sanctuaries, none are quite as obsessed with their Halls as the Aesir, for whom the hall isn't just a place to live, it's a symbol of who they are.

      I'll admit, that was my weakest example, compared to Nahualli and Vahana, but I still think something could be made of it.

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  3. How different from YOU is your nahual half?
    Like... would it have a similar personality to yourself or be completely opposite? Or is it like yourself, just with some animal traits?

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    1. Mostly a matter of an individual player's roleplaying choices. The nahualli is you; you are the same person, it is part of you and you are part of it, and you are not separate entities, just two halves of a whole that were separated for a while. However, how you think those halves interact is up to you. Some players play that the nahualli basically has the same personality they do, or maybe just a little more animalistic; some play that it's their opposite, because it contains the parts of their personality that they themselves don't exhibit (the theory being that "your" personality is only half your real personality, so whatever you were missing was actually with the nahualli).

      But at the end of the day, it's a roleplaying decision. Just like you get to decide what your personality is, you get to decide the nahualli's, because it's literally also you.

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    2. Most of the time they are your opposite in some way. The concept of opposites was very important in Nahualli myth. But which opposite is entirely up to you. Civilized versus Animaistic. You are quiet, so it is loud. You are male so it is female. There are a ton of 'opposites' you can play around with.

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  4. Thank you for the information. This is really going to help my Aztecs' player a great deal, as well as myself for his on-going plot.

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  5. My scion of Xochiquetzal had a butterfly nahualli. A 4ft tall terrorist butterfly. My personal favourite was my scion of ‘Santa Muerte' whose nahualli was a massive well meaning dog who knocked down houses trying to help dead people. Like an adorable wrecking ball.

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    1. D'aww, I love it. Puppy just wants to guide the ghosts! Puppy's their friend!

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  6. IIRC, aren't Nahualli determined by your birthdate on the Aztec calendar? Has that come up in-game?

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    1. Yoru birthdate on the tonalpohualli and xiuhpohualli determines a lot of things, including which gods' auspices you were born under and what names you're likely to be given. We often have nahualli related to an Aztec Scion's name, but daysign itself is also a good place to go if you're looking for inspiration for what your creature might be. :)

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