Thursday, March 27, 2014

Like Every Goddamn Question, Our Inbox Is So Full You Guys

It's time for another big fat post full of quickly-answered questions! Just know we love each and every one of you, question-askers, honest, and you can always ask for clarification in the comments if you didn't get what you were looking for.

Question: is there any mythological basis for Thor's greatest fear being a warm bed? (Just something I read in a novel).

Not that we know of, but we would hazard a guess that your book might be referring to the idea that Norse warriors aspired to die gloriously in battle, and would therefore be very unhappy with the idea of dying in bed.

Question: Sorry if this has already been covered, but doesn't Aengus have Artistry associated with him?

Nope, sure doesn't. While Aengus is theorized to be possibly associated with music and the arts, we don't have any real evidence of this and no stories of him being particularly artistic, so we did not give him the Avatar of Artistry. However, if your game likes a more artsy interpretation of Aengus, you can always assume he has some Artistry boons at his disposal.

Question: Months ago I asked why Cernunnos was so powerful because he had nine purviews. Rather than allude to his purviews this time, I'm just asking, why is he so powerful in general? Like, I know that he's the Horned God of Wicca, and I know he's a heavily occultic fertility deity, but based on his description in the Nemetondevos description, he seems like he should have intelligence and/or maybe wits as Associated as his attributes.

Cernunnos is undeniably the most recognizable (and therefore Legendary) of the Gaulish gods whose legends survive into the modern day, but unfortunately we don't really know all that much about him, nor do we have anything but piecemeal information about his associations and exploits. Cernunnos on our site is presented as an Odin-like patriarch because that's how he's written in the Scion Storyteller Screen, but honestly most of that is conjecture. You might want to check out this post about the problems of reconstructing Gaulish mythology.

Question: I want a sentient, witty, wise-cracking animal sidekick. Which would be better: creating a Follower or using Create Nemean/Typhonian? Thanks guys, love you guys and all your work!

Nemean and Typhonian creatures are generally not very bright or socially graceful, so you would probably want something smarter than that if you wanted a wise-cracking sidekick who you could actually have conversations with and hurl witty insults at enemies alongside. Birthright Creatures give you more opportunity to tailor your animal's stats to what you want it to do, and you can also use Epic Enhancement on them if you want to bolster any of their stats, so that's probably more what you're looking for.

Question: Was Anshar really evil? He kinda looks like a really senile sky god to me.

Anshar's clearly a Titan, so that really depends on whether or not you think all Titans are evil (we don't think so, although they are all pretty dangerous even if they aren't actively malicious). Like other ancient sky-father Titans, you could certainly play him as simply distant from and uninvolved in his pantheon.

Question: Are Dwarves and Svartalfar the same creature? Norse mythology is confusing.

No, but they do both live in Svartalfheim and some named svartalfar are occasionally also referred to or alluded to as dwarves, so the confusion is understandable. The Norse word for dwarves is dvergr, and is used to refer to creepy little short creatures that are crafty, morally questionable, and really awesome at making magical items like Mjolnir and Brisingamen. Svartalfar means "black elves" and is confusing because it's equated to both dverger and dokkalfar ("dark elves") in various places, which are fairly clearly attested as two different races, with the dark elves described as dwelling underground and being black of skin, and different in appearance from their light elf cousins.

Basically, some scholars think the svartalfar must be the same as the dvergr since they seem to live in the same or similar places and share some traits, but others point out that there are different terms and associations at work and that there's no reason to make that leap. So really, Storyteller's call on that one. We play them as different.

Question: Would it be possible for Artistry Gods to design relics that could enable Gods and Scions to better navigate the Titan Realms? Like relic goggles to give people temporary Epic Perception rankings to see around Keku? Or some kind of Fire-resistant suits to allow survival in Muspelheim?

Yep, sure is! Hephaestus actually made some flame-retardant armor for one of our groups to go to Muspelheim at one point. Artistry can make all kinds of neat stuff, although it's probably difficult and time-consuming to do so.

Question: When you have the Animal purview, you choose an animal to specialize in. We, in my game have been in minor fights about how specific you have to be. For example, the guy with Animal (Jackal) complaining over how he has less utility as the guy with Animal (Dog). Should one be penalized for being more general, or should I allow the more specialized guy to go outside the limits of his animal from time to time?

You might find this post helpful when trying to determine how specific an animal should be! Animals that are less commonly available do often have less utility than your Animal (Housefly) or Animal (Cow) people who can be fairly assured of their animals being around a lot, but Scions can always go seek out their animals at zoos, parks or in natural areas where they might occur, and of course at later levels they can summon or even create them at will. We do occasionally allow Scions with animals that are kind of close to try to use their boons on something that isn't technically their creature, but always at a disadvantage; for example, if your guy with Animal (Jackal) wanted to use his boons on a coyote, we would have him only understand some of what it was saying since the message would be garbled, or increase the difficulty of using other powers on it significantly to illustrate that he was trying to affect something that he isn't really aligned with.

Question: I know shape-shifting Appearance knacks makes this somewhat of a mote point, but for those Scion who don't invest in them, I was wondering what rolls would you make for disguise. And when say disguise, I'm taking about everything from putting on a wig and Groucho Marx glasses to applying Hollywood SFX prosthetics to change your race or sex.

It would depend on exactly what you were doing, but most of the time we would have you roll something along the lines of Appearance + Stealth or Manipulation + Stealth to actually sell the disguise itself, and probably a side order of Manipulation + Empathy and/or Wits + Empathy to not look suspicious while doing it. Tailor to individual Storyteller tastes.

Question: Can a scion with Animal Communication use social knacks on animals he can communicate with, or does he have to use Animal Obediance?

He has to use Animal Obedience, or else just be able to convince it to do what he wants through good old-fashioned charm. His refined powers of pulling a fast one on humanoids are lost on their animal brains.

Question: Have you ever considered a more free-form system for boons (e.g. Mage spheres or Dark Ages fae magic)? If you have, what worked? If you haven't, what would you imagine succeeding?

Nope, sorry. Spheres work pretty well in Mage, but we have no desire whatsoever to import them into Scion. You might want to check out the official forums, though, since we know there are a few games out there that do that sort of thing.

Question: What does the Darkness Virtue which Reverses Virtue due to the Inue? Nothing? Fire becoming Water? etc.

It reverses exactly; someone affected by Heart of Darkness with the Fire Virtue would abruptly have Anti-Fire. They would hate Fire in all its forms, attempt to stamp it out and campaign against its use and existence, and generally do everything that they could to destroy it with exactly as much fervor as they would normally want to protect and encourage it.

Question: What do you think the Godrealm and Underworld of the Orisha are?

You're looking for this post!

Question: How are Fatebonds handled with the Doppleganger boon from the Illusion tree? For example, say someone created a doppleganger of a fellow Scion and had the doppleganger interact with mortals--utilizing the boons it would have such as subtle knife and stolen face--would it be possible to incur a Fatebond in that way to the person being 'doppleganged'?

Question: Hello, John and Anne! Hope you guys are well. My group uses your resources and revisions on Scion (love 'em!) and I just recently started looking at the blog. You've answered a lot of questions that I've been curious about, and many that haven't even occurred to me. Now, I was wondering if you could answer another question, or if perhaps it's already been addressed. How exactly does a Fatebond work if you've stolen someone's face and then committed the acts that would Fatebond?


Fate is not fooled by your piddly doppelgaenger, nor your attempts to pretend you're someone else. It knows that the person being impersonated is not the one spending Legend, and therefore will not attach any Fatebonds to her; it also knows that you are the one spending Legend, so you're going to get the Fatebonds from doing so no matter what you look like. And before you ask, the same goes for any other way of impersonating someone or meddling with the free will of other people.

As always, jump into the comments if you're so moved.

22 comments:

  1. 1st: So, about the Innue, what happens when this happens to an inue that has become fire, has thosee boons that makes you more like your element? Will they hate themselves and try to harm themselves? (or have to deal with virtues that tell them to do so, anyways)
    2nd: about fatebonds this time. Is fatebonds not about the mortals seeing you do stuff? If they never know it's you, they'd never realise who you were when they'd have to fulfill their roles. I'm asking these things because some of my players are very good at asking exactely why fate happened when they think the mortals nearby should not be able to see it was them who did it, or stuff like that.

    ReplyDelete
    Replies
    1. The very simple explanation for the second question is this: Mortals don't create Fatebonds. Fate creates Fatebonds through mortals. Mortals don't attach themselves to you when you spend Legend around them...Fate binds them to you. Therefore,what the mortal thinks is kind of irrelevant. The mortal could have just been saved by the Scion and be very grateful, and Fate could still decide to make her a Nemesis if She so wills.

      Have you played Mage: the Awakening? I have not, but I do a lot of lurking around both Mage Forums, and it might help you to think of it in terms of Sleepers and Paradox...Sleepers don't cause Paradox...the Abyss does. Sleepers are simply vectors for the Abyssal taint and aggravate Paradox (it's not a perfect analogy by any means, I admit).

      Delete
    2. And similar;y, it doesn't matter if the mortal has no idea who they are Fatebound to...Fate knows. The mortal doesn't have to know who this stranger is...she'll fall in love/start revering/secretly betray/want to murder him anyway, because that is what Fate dictates.

      Delete
    3. Samudra's exactly right. Think of it this way:

      Mortals don't create Fatebonds; Fate does. When you spend Legend, you're officially doing something magical and/or legendary, which makes Fate notice you and decide you need to be part of its greater story. It therefore creates a Fatebond, which helps it force you to play the part in the story that it ordains for you.

      Mortals are Fate's instruments in this endeavor; heroic stories are generally about humanity in some fashion, so that's why using powers specifically around humanity is what causes you to get Fatebonds. Humanity's perceptions of you shape the details of the Fatebond, making it fit what you were doing - in essence, Fate is through them saying that what you were doing is now part of your story, making it difficult for you to try to take on another story role but easy to continue in the one you were already doing. The humans' perceptions contribute to the Fatebond, but they don't create it.

      Which means that if you're close to mortals, even if they can't see what you're doing or don't understand it, you still get Fatebonds and they still have strong effects on you. You performed legendary deeds in the vicinity of humanity, which is all Fate needs to make sure you become part of the story. Just as Fate enforces Fatebodns on you, so it also enforces them on those humans; even if they don't know why, they'll form certain ideas about you and begin playing their part in the story as well, and will come up with whatever justification they can for doing so.

      The only real change to mortals not knowing what you're doing or who you are when you do it is that the Fatebonds are more likely to be erratic - the story of your exploits is muddled, so you're a little more likely to get random Fatebond effects than someone who had more obvious associations or acts.

      But the Fatebond is always there. You can fool people, but you can't fool Fate. (Not without high-level Magical powers, anyway!)

      Delete
    4. As far as Inue who were actively using Tlam-Shua when their Virtues were reversed, that would probably be a pretty massively unlikely scenario, since they're nearly impossible to find while in their element and therefore it's super difficult to use boons on them. If someone did, however, I imagine they would immediately jump out of it and then go about rampaging against it as normal.

      But it's still a Virtue, like all other Virtues, so they could also suck it up, pay the Willpower to handle it for a scene, and still use their Shua powers if they had need to. It's just more taxing and dangerous to do so than usual.

      Delete
    5. i meant more like the boons that permanently make you more like the element. I think it was earth that made your skin earthern and you weigh more and have more soaks and water made you constantly drip water and such stuff.... Since you're part of your element, would your new anti-element virtue not make you become self-destrutive?

      Delete
    6. also thanks to both of you for the nice, in depth and easy-go-to answers that can be shot at my players with ease and minimal need for forming it in my own words (well, except the translation to Danish, but that's barely an effort ;) )

      Delete
    7. Ah, I see! Well, currently boons that actually cause you to take on physical features of those elements are the kind you have to turn on, so you wouldn't necessarily suddenly hate yourself. You would want to immediately turn those powers off and never use them again, though - no more Earth Armor, Devil Body, Liquid Form etc. unless you roll against your Virtue!

      Delete
    8. I think Rasmus is talking about the passive Boons in Shua itself. I'd spell them out for you...but I cannot for the life of me remember how to spell them.

      Delete
    9. Oh oh oh, that makes sense, you're right.

      Hmm... that's a good point, life would suck for you. I'm not sure if you'd need to kill yourself, but you would be driven to try to escape your element and hide or staunch whatever forms of it were ongoing in you.

      Delete
    10. At least you can turn those off. I'm now thinking about the Shua Boons that passively affect the Element in question. Even with just level two Shua, you literally cannot help but strengthen the element! You're very existence is making fire burn hotter or wind blow faster or the sun shine more brightly. You're trying to put out the fire...but you KNOW that you're also making it harder to put out the fire.

      It would be like an Order Scion finding out that Parliament just made him illegal.

      I won't lie: The Inue scare me. But to be an Inue Scion under the effects of Heart of Darkness...that is actually a very horrifying situation to find yourself in. It would be as if an Order Scion just found out that his very existence is breaking the law somehow. Shudder.

      Delete
    11. pay ALL the willpower (or moments of truth) and hope for all the good rolls on not extremitying!
      Poor Inue....

      Delete
  2. And the Questionado subsides, satiated in the sacrifice.

    [How many more questions are there, now?]

    ReplyDelete
    Replies
    1. ohh ohh, guessing time! my guess: 175ish!

      Delete
    2. Close, Rasmus, but we're actually doing a little better than that - 156. :)

      Delete
    3. It was not as much a question on how well you're doing, you are doing amazing. but my guess was based off how many questions i send in and the thought that people generally send in that many +/- ;)

      Delete
  3. Would you have to buy and roll Art (SFX Makeup) for the actually creation and application of the disguise or would Appearance and Stealth just cover that?

    ReplyDelete
    Replies
    1. Not Anne but as an ST I'd say whatever is higher. Someone who specializes in Art (SFX makeup) and wants his absurd cosmetic abilities to fool people would roll Appearance or Wits + Art, whereas someone who is trying to use tricks and sneakyness would roll Stealth instead.

      If the master artist tried to use her make-up on the sneaky guy, I'd say he'd get bonuses.

      Delete
    2. I'm totally on Jacob's wagon here. I'd do just that too.

      Delete
    3. I would possibly split that into two rolls - your Art roll would be for how convincing your makeup/disguise was, and if it was good it would grant you some bonus dice to your Stealth roll when actually trying to avoid people noticing it.

      Delete
  4. Can I just point out that these multiple answer blogs are my favorite ones after New Stuff?

    ReplyDelete