Question: I am a bit afraid to ask... how do you survive being hit by Eztli? The first hit is skinshedded, but after that?
Alas for Eztli's foes, for she wields a great and totally uncontrolled power, and she's not picky about whose face it hits first. You're right that getting hit by Eztli is now An Experience; at this point, only gods with Strength associated with them are rocking a meaner left hook, and her job is almost exclusively to mow things down while the rest of the band does the things that require finesse or emotional response or brains.
But she doesn't automatically murder everything - far from it. Just like every other combat PC in the world, she tends to fight things tailored by the Storyteller to challenge her, because otherwise there would be no point. Eztli's enemies are usually other gods, Titan Avatars and Typhonian beasts that are far from pushovers, and she still has her share of major scenes in which she has to turn it up to eleven or twelve to triumph.
As for other PC-style enemies, though... well, survival is harder, not gonna lie. After the initial skin-shed, nobody else in her band could survive a direct shot to the face from her if she really meant it (luckily for them, however, she usually doesn't, and they only get the love taps that are a hazard of the business for hanging out with super-strong loose cannons). Most Scions and gods at her level couldn't unless they were expressly built for survivability; if you want to survive someone who's put most of their effort into breaking your face, put yours into keeping that face intact.
To start with, Stamina knacks are your best friends when trying to keep from being pulverized (by any majorly strong enemy, not just our favorite Aztec psychopath). Damage Conversion and Divine Damage Conversion are musts to ensure that you can apply your best soaks to the incoming damage, and Unbreakable allows you to blow as much Legend as necessary to deal with overflow that your normal soaks can't handle (of course, it's a lot of Legend at once sometimes, but it beats dying). Some of these will be rendered moot if she happens to get her Armor Crusher on, but Earth Body has the awesome side effect of letting you apply your armor even if she would normally ignore it. Dexterity knacks, while they won't always spare you actually taking the hit, can bring the pain down to a more manageable level as well, especially Roll With It to increase your soaking capacity and Untouchable Opponent to bring down the threshold successes that are about to be translated into broken bones.
Secondly, you can never have too much armor when you're trying to keep yourself in one piece. In addition to the good old Stamina standbys of Body Armor and Impenetrable, anyone invested in Earth should be rocking out their Earth Armor and Earth Body to get further tasty protective layers, while Greenskin in Fertility, Devil Body in Fire, Phase Body in Moon and Colossus Armor in War can all further boost your attempts to become teflon. There are also various powers that you can employ to try to stop her from hitting you quite as hard as she otherwise might, including Solar Shield in Sun, Battle Cry and Warrior Ideal in War and Do Not Want in Appearance.
Honestly, though, if you're not built to be a massive juggernaut of mountain-like indifference to damage, just don't get hit again (you might need Between the Ticks to get the chance, though). There's a lot to be said for using Guardian powers to cower behind shields while your friends deal with it (Woody's preferred method of handling Eztli on a rampage) or Psychopomp powers (or the infamous Out of the Frying Pan) to just peace out before things can get any uglier. Eztli, like every other dangerous god, has blind spots and areas in which she's not very skilled as well, so exploiting those can often give you a better than average chance at survival; she's something of a beast when it comes to resisting mental and social powers aimed at her, but her tragically low Perception rolls make it child's play for anyone with Illusion to misdirect or entrap her without her getting anywhere near them, not to mention making it extremely difficult for her to find anyone good at hiding until the storm blows over. Even mortals have been able to successfully evade her by hiding behind trees and telephone poles.
But yeah, your options are basically A) be awesome at taking damage like a champ, or B) get the fuck out of Dodge. It's not impossible for PCs to be at the same level of survival that Eztli herself is at for damage output; not only is she personally great at that stuff (she's got to survive things that are just as badass as herself, after all), but Sverrir is also a badass when it comes to soaking and surviving, and the two of them are probably the most evenly-matched opponents among the younger generation of gods. And, if you think you have time for it, you can always try to go with option C) get Sowiljr to call her off, although once in a while that results in Virtue Extremity and then things become very, very unpleasant for everybody involved.
Eztli has reached a level of physical danger that allows her to now outclass most gods, and it's definitely no joke to be on the receiving end of her anymore. In a recent game, Tezcatlipoca had been put to sleep by Hypnos and she tried to wake him up by slapping him, and she accidentally caved in his skull. It was quite an eye-opener for the PCs, who had until that point really not thought about the fact that she probably could decimate some of the gods they'd always thought of as eternal and all-powerful if the circumstances were right.
That kind of super specialization doesn't really matter for most games, though. The enemies are always going to be as tough as they need to be to be challenging.
ReplyDeleteOh, definitely, but challenging for the group as a whole, not necessarily you personally. There will always be encounters where most of the group can handle it but one or two can't, or vice versa, depending on the story.
DeleteCan she fly?
ReplyDeleteIf she can't fly, i'm just gonna go up high and throw lightning at her til she goes away.
Gods, I love Sky.
She has nine levels of Sky and bat wings. You probably wouldn't get far.
DeleteGood strategy for ground-bound opponents, though. :) (Although watch out for high-strength monsters - those bastards can jump!)
DeleteDid you houserule when multiple actions occur?
DeleteHmm... not quite sure what you mean? Actions taken on the same tick happen simultaneously, if that's what you mean (so if one guy punches you on the same tick you use Cradlesong on him, he might fall asleep but you're still going to get punched at the same time). Folks without Multi-tasking can only take a maximum of two actions on the same tick (if they take the -4 penalty for double-action). All the same as the book there, really.
DeleteSorry for being confusing! Since no action benefits from another action that happens on the same tick, no matter which action you resolve first, that means jumping and attacking of any kind doesn't work in RAW if that is what you meant.
DeleteYou could attack people within your normal move distance, and also jump someplace else. But you couldn't attack someone at the end of your jump in the same multiple action because your jump has not happened yet.
But you could totally Between The Ticks right after the jump!
Oh, I see!
DeleteWe would normally consider jumping part of your regular movement, not a separate action of its own - that is, we allow PCs to jump (if it's within their normal jumping distance) as part of a stunt and still attack, so we would do the same for NPCs. It doesn't make a lot of sense to have someone able to run five feet and stab you, but not jump five feet and stab you.
I'm sure there could be exceptions, but most of the time we're not going to charge anyone an extra five ticks because they're moving vertically instead of horizontally.
Oh yeah, jumping within your normal move distance is even allowed in the RAW and doesn't interfere with attacking. It's only when you try to jump further than your move distance that it becomes a miscellaneous action.
DeleteTechnically, this also applies to Dash actions if you try to attack someone further than your move with a multiple action. But we were not talking about that :D
Everything here except that you can move on every tick. So a jump, or movement to get to an opponent for an attack is actually 5x your move.
DeleteI wasn't aware you were talking about jumping further than your move distance - all the confusion is solved. :)
DeleteI meant beware those giants and typhonians - they're slow, but all that extra Strength means you have to hover pretty goddamned high to be out of their reach!
Yeah, and I thought you were talking about the jump miscellaneous action. All the confusion is solved!
Delete@John. Well, you have to land after every 1x Jump, but as long as you've got something to land on it's not worth keeping track of. Things only get tricky when the enemy can move faster than you.
Hey, Anne, do you think you've min-maxed Eztli to a degree?
ReplyDeleteHmm, kind of? Actually, not really me as much as Fatebonds; it's the nature of Fatebonds to minmax characters, thanks to hyperfocusing them on some things and buying others down into the basement.
DeleteEztli's not fully minmaxed - she still has, for example, decent Charisma and Appearance and a couple of powers like Fire that she's middling at, rather than being all 10s and 0s - but she is probably the closest to it out of the current PCs. She was always built for combat first and foremost, but Fatebonds have over time broken down a lot of other things until she's functionally useless at them, usually from a combination of her not doing them enough or other people in her band doing them too much. She's still not a classic Combat Only minmaxer and has large amounts of things like Health and Stars that don't really do much for her in a fight, but she's very combat-heavy.
She was actually a lot more rounded in the beginning, but Fate took its toll (and Eztli's pretty notorious for not bothering to fight her Fatebonds off in most cases). She used to have stuff like Sun and Larceny and Magic and Perception, but they've been bled out until only the smashing machine remains.
Fatebonds actually do that a lot - they slim characters into specialties instead of letting them be generalists (unless they're really good at generalizing, and also pretty lucky). You can see it any time you compare Hero-level Scions to God-level ones - the Heroes have way more rounded blocks of stats and way fewer things at zero dots, because Fatebonds haven't yet started deciding that some doors are closed to them.
I've been meaning to post up some old character sheets for the now-Legend-11 band - I found Eztli's and Sowiljr's first Hero-level sheets the other day, and the difference is pretty striking. I should probably get on that!
So, ever since you posted your first description of Eztli’s wrecking ball-ness, I’ve devoted way more thought than is probably healthy to thinking of ways my own Aztec Scion could compare to that, specifically since I go in wanting my Scions to be Stam monsters and Alan, now Iztac Ocelototec, was made with the intention of eventually giving him All The Soak.
ReplyDeleteOf course, the game I’m in has different rules on a whole hell of a lot of things, so while both are Legend 11, they’re operating by such different rules that just going sheet to sheet would be comparing apples to oranges.
So, since you’ve made this awesome post, I’m gonna add my own little discoveries on how to better be the immovable object to Eztli’s unstoppable force (Using your rules, since it’s your blog after all). For this thought exercise of the Blood Mother versus the Lord White Jaguar, IO is trying to protect something/someone that Eztli is trying to kill. The hows and whys are uncertain. Tezcatlipoca could have pitted them both together just cause he’s a jackass like that…
Anyways, to start out, Alan is not as strong, nor as fast as Eztli, but he IS much more intelligent and perceptive. So, he can benefit from…
1) Environmental Awareness. Alan’s probably going to succeed on the roll to check that Eztli’s gonna hit him like a freight train. So, before JB is even a thing, he has 10 extra ticks to prepare himself. And it’s lucky that he has…
2) Multitasking. There might be confusion on my part as to which actions count under MT, but it allows anywhere from 18-20 powers being activated within the 10-tick timeframe. Generally speaking, by the time Eztli gets within range, it’s safe to say most of Alan’s buffs are going to be in place. At the top of that list is…
3) Fight With Your Head. Top choice for any Intelligence-monster going into battle, and with a ludicrous amount of Perception, Alan will be able to counter a stat quite easily. Thins is, which one? Well, if the goal is defense, then subtracting successes from Strength or Dexterity is the best bet. Probably Dex, since while Alan’s Sta can match Eztli’s strength, his Dex will not be able to counter her Dex. Though, he can easily offset that with…
4) I Say Thee Nay. ISTN is gold for those whose Sta trumps their Dex. Since Alan’s Str is barely applicable against Eztli, use of Guardian fits well. (I know you mentioned Guardian in there, but specificity is nice.) Without trying, Alan could get 60 on a Sta + Int roll, more than doubling his DV and adding a nice heft bonus to resistance rolls. And he could increase that with…
5) Animal Feature. This post is long enough and your blog search is finicky enough that I won’t search for the post where you said that AF can add half your Animal Boons to Soak or DV, and that you can pay 2L to add two features to add your full Animal Boons to each of those values. Alan’s got a ton of Animal Boons (and a nahualli, so add his Itztli to that value), so there’s no reason why he wouldn’t add them.
6) Ward, Unseen Shield, etcetera. Not gonna lie, someone as strong as Eztli is going to tear through his shields like tissue paper. However, each action she spends doing that is an action she DOESN’T take tearing through you.
7) Dryad Link. Well, hello there, double-edged sword! You mentioned Greenskin up there already, and Alan in particular makes good use of this (one of his Relics adds Alan’s Fertility Boons to Greenskin instead of a flat +1 L/B, but Relics aren’t part of the deal right now). Well, with DL in conjunction, he gets +20 Sta. Awesomesauce! And luckily, Eztli’s probably not insightful enough to notice the plants are his weak point. Problem is, Eztli is the kind of opponent who reshapes the landscape just by accident and a sympathetic link to the nearby plants will most likely be sad times for Alan
From there, things would go totally coo-coo-bananas. Dunno who would win, smart money’s probably on Eztli, since Alan has fewer offensive options and she can take it as good as she gives it
Long post is long.
DeleteBasic points are: Environmental Awareness, Multitasking, Fight With Your Head, Animal Feature, and Dryad Link are additional uses. To elaborate on Anne's mention of Guardian Boons, Ward and Unseen Shield are good for temporary roadblocks and I Say Thee Nay is awesome. Finally, I really overthink things and need either more or less medication.
Ha, this was totally awesome to read! I doubt it'd ever happen short of Courage Extremity or Riastrad, though - Eztli's ridiculously easy to redirect and calm down for somebody like Iztac. She never hurts other Aztecs unless they've been officially declared traitors (although Alan, you are on the skinny edge!), and he could just, you know, tell her to do something else. Yay for Charisma!
DeleteIt'd probably devolve into "Eztli throws Iztac several miles, Iztac teleports back immediately, rinse and repeat until someone has to go Itztli for more Legend."
Glad to entertain. That thought was going to gnaw at me until it got let out somehow...
DeleteYeah, a set of circumstances where these two would hypothetically fight to the death wouldn't be likely even if they existed in the same universe. (If they did, IO would likely be the one sent in whenever Eztli went Extremity/Riastrad and they needed someone to redirect her).
Heh, now I'm picturing some sort of mutual Aztec "Game called to ritualistically murder some poor saps" time out. And in this particular case, it'd probably be wise that each deity didn't choose a victim the other has Vigil Branded.