Friday, October 18, 2013

Melting Pot

Question: How do cross-pantheon gods and PSPs work? Does Quetzalcoatl, for example, have Itztli, Tal'ich, both? Apologies if this has been answered before, I've got a feeling it has but couldn't find it anywhere.

We've talked about it on and off, but I think mostly in comments and asides, so no worries about not finding those. We don't actually come to your house and hit you with bats when you ask about something that's been talked about before. That's just something John threatens people with.

The most important thing is that no god gets to rock two PSPs at once, regardless of line-crossing between pantheons. PSPs are so powerful that it's insane to have more than one, and many PSPs would have even more off-the-scale effects if stacked on one another. They were never meant to be used together and aren't balanced for it, so some will render one another redundant while others will be wildly out of control together. If Quetzalcoatl had both Tal'ich and Itztli, he would end up with Utzil Keban and Communal Divinity overlapping to an annoying degree, but his boons would end up almost free thanks to the combination of Caan Cab rendering them Willpower-free and Itztli boons making Legend an easily wasted commodity. Other combinations are even more bananas - can you imagine the guy who has both Dvoeverie and Heku and his endless, unconquerable Virtue Channel mill?

But Quetzalcoatl is clearly both Maya (as Kulkulkan) and Aztec, and he's not the only one. There are plenty of gods in more than one pantheon; if Mithra is a major figure in Hinduism and Zoroastrianism and a Roman mystery cult, how do you decide which of his cultural affiliations grants the PSP? Does he just choose one, and if so, which one? Does he swap between them depending on where he is and what he's doing, so that his command of Asha suddenly turns into an affinity for Samsara as soon as he crosses the Indian border? What if he's the major god of one religion and then centuries later becomes much more prominent in a different one - is he stuck with the PSP of the pantheon he barely belongs to anymore for the rest of eternity?

This is one of those places that Scion doesn't have a good way to reconcile ancient religions with game mechanics. Scion treats pantheons as discrete entities with their own specific powers, which means that gods have to be considered a member of one or the other no matter what their ancient cultural roots might be. It's a Storyteller call in the end, but we use the following guidelines:

1. What pantheon is the god most prominent in?
2. What pantheon's PSP does the god demonstrate powers from?
3. What pantheon are we planning to run the god's stories around?

Most of the time, the decision's made pretty easily by just looking at which pantheon a given god is most important, present or celebrated in. Guanyin is also known in India and Japan, for example, but her Chinese worship is clearly much more widespread and centrally important, so she has Taiyi instead of Samsara or Tsukumo-gami. But sometimes it's not so clear-cut which culture has the best claim to be a god's home base, as in Quetzalcoatl's case, so then we move on to seeing whether or not he actually uses any of the powers of that PSP in his myths. We have the feathered serpent mostly pegged at this point; he certainly appears in Maya myth, but he doesn't have much in the way of alternate personas or aspects, while on the other hand we know he does receive sacrifices and perform autosacrifice on himself in Aztec myths.

Most gods are sorted out by the time you get through those first two criteria, but once in a while one is just overly difficult to figure out, or you don't want to cut your options down too much as a Storyteller. In that case, it all comes down to the final and possibly most important issue, which is what you're planning to do with a god in your story. If you're crafting a giant master metaplot surrounding the Deva but aren't planning to do much with the Yazata, you're probably better off using Vayu in his Hindu guise rather than bothering with his Persian persona and powers, and if you have a story that revolves around the pantheons of the Celtic isles, you probably want Ogma as one of the Enech-wielding Tuatha instead of the continental Gaulish gods.

We're mostly talking about Storytelling here; which powers a god uses are under the control of the Storyteller, of course, and separate from issues of Scions and character creation. If you're a player and you're wondering what PSP you might get from a given god, always check with your Storyteller first. We've done a little monkeying around with it in the spirit of experimentation; in our Eastern Promises game, some of the Deva and Yazata that have overlap allow Scions to choose either Samsara or Asha for their PSP at character creation, although they can't change it later. It's a neat idea that allows the Scions to choose which culture and expression of their patron god they most identify with. That's worked out all right so far, although we're not sure how far we want to extend that or if it's a great system-wide idea.

But the most important thing to take away for Scions (the same as their parents) is this: they do not get two PSPs, ever. Whatever you choose, you'll have to give them access to one and only one PSP unless you feel like doing a massive, far-reaching rewrite of all the PSPs to make them capable of playing nicely together without being overpowered. We definitely don't want to do that and can't imagine anyone else would want to... but if you do undertake the sisyphean labor, let us know how it turns out!

15 comments:

  1. Different but related question: how do you handle the divine offspring of two God-level PCs of different pantheons? Which pantheon would they "belong to"?

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    1. Whichever fits more mythically, whichever fate decides, whichever the parents decide(least important option).

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    2. Yeah, whatever serves the story best, based on your metaplot and the kid's personality. It'll be situational.

      The first divine son of Sowiljr and Eztli, Cuatecuani, arrived in the universe as a skeletal death god thanks to events occurring while he was in the womb, and the Aztecs had lost their skeletal death god a while ago, so it made sense for him to go be one of the Teotl. Sowiljr has declared that the next kid will be Aesir, but we'll just have to wait and see.

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    3. Eztli probably isn't that fond of this idea, right?
      But, I would not be surprised if Sowiljr doesn't bring kids into the Aesir pantheon, he'll face an untenable position since he is supposed to be king.

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    4. She just doesn't believe it. She's convinced all their kids will be Aztecs. It's easier not to argue with her.

      But yeah, it's hard to claim the title of Allfather without some Norse kids under your belt, right?

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    5. Cuatecuani?

      I know tecuani means "man eater" (Or "wild beast" or "jaguar") but cua- has a ton of potential meanings. I'm assuming it relates to the head, but I can't tell.

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    6. In this case, it also relates to eating (from cuah-, to eat). His name is officially "eater of beasts", which is also poetically translated to "eater of man-eaters" thanks to tecuani being a poetic phrase itself.

      Geoff tried to institute a bear population in Mexico for a few months. When this kid was born, he immediately consumed all the local bears in his birth throes and now receives animal sacrifices from a suitably terrified local populace.

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  2. For nothing but shits and giggles, I'm trying to see how broken a potential combination of three PSPs would be. Specifically, Itztli, Tal'ich, and Huaca (a true Mayincatec god, for extra aneurysms)

    Huaca and Itztli tend to have the best/worst synthesis, since adding Capacocha on top of Itztli is just crazy, not to mention the sheer amount of Legend you can bank into Churay with that. Plus, decreeing Aztec-like sacrifices within your huaca allows you to simultaneously gain Legend and autos.

    Of course, Tal'ich and Huaca are similarly bananas. Sucun Palil combined with, really, any Huaca Boon, gives you twice-Legend as autos for some Attributes (as well as totally canceling out the penalty Sucun Palil has on the three "opposite" Attributes)

    And in addition to what you mention for Itztli and Tal'ich, Nohol makes Obsidian Excruciation crazy when you get double the health boxes. Particularly because this means that under your houserules, a Maya god with 10 Epic Stamina and Nohol active has a whopping 212 health boxes. That's a lot of blood to donate.

    ... Criminy, I think this shows how mechanically dangerous a Teotl-K'uh-Apu alliance would be, as opposed to just narratively

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    1. Yeah, if they can just play well, they're a serious power bloc in the lower Americas. The only way to really get at them is to cut the legs out from under the Apu by finding and destroying their huaca, and you'd better be able to do that in one massive surgical strike or they're coming for you, Vengeance a'blazin'.

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    2. The Apu as a whole don't have Vengeance (though some individuals might, not sure who). Though if they DO play nicely, then the K'uh and Teotl both would Loyalty out against the folks who did it no matter what happens.

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    3. I was thinking specifically of Pachacamac. :)

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  3. Not as powerful, but just funny...
    How many health boxes could you get with Tal'ich, Heku, and Jotunblut, and Epic Stamina 11?

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    1. Holy crap, dude. Well, let me try and do this incredibly unbalanced math...

      First of all, the 11th dot of E.Stamina doesn't add to health boxes (at the moment, who knows what'll change when Avatars/Ultimates get upgraded)

      So, we start with the base Epic Stamina 10 health boxes: 53.

      Then since Jotunblut health doesn't go away under any circumstances, then we add the maximum gains from Jotunblut, which gives you a total of 11 at the 10th dot. So, we're at 64 right now.

      Since these are permanent health boxes, we use the god-boost to double that here. 128.

      Now, Nohol then doubles THAT, and lasts until the Scion decides to shift their directional aspect of Tal'ich, which may be never depending on the Scion. So, 256.

      And lastly, Drive Sekhu, which only lasts the scene, doubles that, giving a grand total of 512 for the scene.

      And this, boys and girls, is why having more than one PSP should never happen.

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    2. Whoa there, sir, better safe than sorry. You oughtta get some Bolster boxes on top of that to make sure you can get through the scene.

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