Question: What do you think of using draugr in a game as antagonists?
Sounds like a great idea to us! Draugr, the walking dead of Scandinavian folklore, are perfect antagonists for Scion. They have a versatile suite of supernatural powers and habits depending on the region and tale-teller, including shapeshifting, blood-drinking and flesh-eating, size control, weather control and a bunch of other nasty stuff that could give any Scion a run for her money, and the rituals used by ancient Norse people to defeat or control them are barrels of fun as well. How fun is forcing your Hero-level Scion to locate a corpse and cut its hands off and reverse them, or carry it feet-first out of a building so it won't know how to get back in, or creep into the guts of a dark and ancient barrow-mound to try to bring the creature down? The answer is lots of fun. Totally go for it and do it.
The Scion books themselves prefer to approach the idea by saying that draugr is just the term the Aesir use for any kind of undead. It's not the worst idea - if you already use the various kinds of undead in the books, you can just pick the one that represents whatever version of the many kinds of draugr works best for your story. But we don't see any reason you can't do a more specific, tailored-to-Aesir-World-Problems kind of undead in the draugr, and frankly we've never liked that original Scion tendency to distill a bunch of different cultures' folklores into a single generic template.
So we say, go for it. We've used draugr in our own games, much to our PCs' sorrow!
Ugh have to carry this nasty corpse out feet first #AesirWorldProblems
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