Sunday, February 10, 2013

Heroes of Many Worlds

Question: I see you have a steampunk setting on the polls. What other settings have you considered for Scion?

Our steampunk nineteenth century setting is actually being play-tested by the Eastern Promises band of Scions right now, and so far seems to be going pretty well. The PCs have embraced Tesla technology and zeppelin crashes with aplomb, and they only blow up and almost kill themselves about forty percent of the time!

Scion's one of those games that basically has limitless possibilities for settings; the core idea, that the gods have become active again to fight against their opponents, the Titans, is easily transplantable into a myriad of different situations. There are tons of historical settings that would be perfect for a Scion game, up to and including recent ones like the World Wars or Industrial Revolution; all you have to do is have the Titans busting loose then instead of now, and presto, setting change achieved with no hassle. And, of course, the Titans don't have to be the main focus of a setting if you don't want them to, so you could also play in historical times, either leading up to (or perhaps causing?) the escape of the Titans or involved in other affairs strictly between the gods.

Culture-specific settings are also perfect for Scion, especially if you want to tell a story about specific groups interacting or the cultural dynamics of a specific society. The Scion: Ragnarok book's deeply Norse-centric adventure is a great example of this; you could technically play it with any Scions you want, but it's obviously designed for the Vikings among us and plays to all their specific mythology, traditions and peculiarities. You can do the same with any other culture, since they all have significant and awesome events and ideas in their mythologies to play with; the choices are limitless.

And, of course, there are also settings completely other than earth. Scion has an abundance of these in Terrae Incognita, Overworlds, Underworlds, Sanctums and even the ability to reach other planets, and there's no rule that says a Scion game has to start in the World. An entire Hero chronicle in which the PCs eventually discover that they've been in a Terra Incognita, all Truman Show-style, their entire lives would be quite a mind-bender, wouldn't it?

A quick list of some of our favorite possible settings for Scion might look something like this:

    Mythological Settings
  • The Age of Heroes - Your Scions are active in ancient Greece during the first Titanomachy, when the gods were still battling the Titans in the heavens and the mortal world knew the likes of Heracles and Perseus
  • Brother My Brother - Your Scions are active near the dawn of the Indo-European civilizations, living through the schism between the Devas and Yazata, seeking to bring the pantheons back together or encourage them to split for reasons of their own
  • The Double Crown - Your Scions are active during the ancient wars between the Upper and Lower kingdoms of Egypt, mirrored in the heavens by the war between Horus and Set over control of the Pesedjet themselves
  • Dreamtime - Your Scions are active during the ancient hero-tales and tribal stories of the Australian people, helping create a world that is still formless and full of possibility
  • Hands of God - Your Scions are Avatars of the Hindu gods, separate in consciousness and power but fighting their battles on earth during the age of rakshasa and asuras, ignorant of their true identities
  • Kings of the Cattle Raid - Your Scions take active part in the ancient feuds, battles and in-fighting between the Irish kings, queens and magicians of old, changing the course of history forever
  • The Promised Land - Your Scions are part of the first Mexica to leave Aztlan, led by Huitzilopochtli, to try to carve out a place in the world for your people and gods
  • Romance of the Three Kingdoms - Your Scions are active during the time of some of the greatest battles in China's mythic history, aiding the likes of Huang Di or Guan Yu as they decide the fate of the Middle Kingdom
  • Vanguard of Heaven - Your Scions are at the forefront of the Amatsukami decision to descend from heaven to conquer and claim Japan below, coming up against demons, mortal men and the Kunitsukumi themselves

    Historical Settings
  • Ellis Island - Your Scions come to the newborn United States during the rush of immigration at the turn of the century, ready to try to shape the country into whatever form their pantheon wishes
  • Newfound Land - Your Scions are children of the Aesir (or, in reverse, the Inuit gods), discovering the frozen northern regions of North America for the first time and learning about the native gods and dangers they have to offer
  • Precious Blood - Your Scions are active in Mesoamerica during the height of the warring powers there, influencing which kingdoms rise, which fall, and which pantheons control the vast wealth and blood sacrifice of the Valley of Mexico
  • Seeds of the Calabash - Your Scions are active in Africa during the encroachment of European forces, becoming part of its history as they help or hinder the struggling native tribes and the slave diaspora
  • There Is No God But God - Your Scions are active in the Middle East during the rise of Judaism or Islam, part of the pantheons of that ancient place responding to this new world of monotheism
  • Wild Wild West - Your Scions are alive during the Gold Rush, part of a new vanguard of children of the gods desperate to explore and claim the New World
  • Wilder Wilder West - Your Scions are children of the Native American gods, created to try to preserve, protect or find a way to fight back against the encroachment of European forces, both mortal and magical

And seriously, that's just a small sample of all the things you could do. Scion's easiest to run in the modern day (because you don't have to do any extra research or setting work) with the Titans as antagonists (because they're only a Wikipedia click away and classic antagonists to boot), but it has practically unlimited possibilities. Any time that legendary events occurred, there could have been Scions; any time the gods might have had a reason to invest their effort and time into them, they might have created children to do their work; and any time that major historical events occurred, it's possible that there was a touch of the divine about them. We don't think every historical event ever should have been the work of Scions, because mortals are pretty awesome in their own right and can certainly cause global change on their own, but any one you wanted to choose as a setting for Scion could be entirely awesome and valid. It's amazing that way.

As for our games, we're continuing with Scion Basic for our new Hero-level game and the god game (although the mess the gods've made of the world really no longer resembles anything except itself... maybe we should call that setting What's Left After Geoff and Aurora), and we're enjoying the nineteenth-century steampunk setting for the soon-to-be Demigod-level game. We aren't planning on starting anything too radical in setting soon - after all, we're already thigh-deep in three games, that's a lot to do! - but we have in the past thrown around the idea of a post-Ragnarok setting in which players can play children of the previous god PCs. Scions of Folkwardr, go out into the world and frown at it until it sorts itself out!

13 comments:

  1. My friend and I have discussed how the Wild West, particularly the fictionalized Wild West of the Western film genre, fits Scion better as a historical setting than any other White Wolf game. We recently saw 'Django Unchained' and at the end of the movie I couldn't stop myself from saying 'well, he just went up in Legend.' We made a game out of Scion-izing Western titles - 'A Fistful of Legend,' 'The Good, the Bad, and the Titanspawn,' etc.

    Of the settings up there apart from Wild West, favorites are definitely Vanguard of Heaven (that would be so awesome) Romance of the Three Kingdoms (wait, isn't that basically just Dynasty Warriors, except with Original Characters kicking ass too?) Precious Blood (would make for an interesting setting for sure, especially if you throw in the Spanish and Cortes' 'Quetzalcoatl' impersonation happening at the same time as actual Scions being there,) and HANDS OF GOD WHICH I WOULD COMPLETELY BE WILLING TO RUN AT ANY POINT EVER. GIVE ME AN EXCUSE TO BREAK OUT MY SITAR MUSIC PLEASE.

    Not that they aren't totally awesome, because they are, but those are the ones that I'd actually be up for running/playing in right off the bat. I feel like the others would require a great deal of prep time. I could go both ways about Age of Heroes because of just how simple yet classic it is.

    Either way, amazing post! My favorite in a while! :)

    ReplyDelete
    Replies
    1. Man, we really need to see Django, I keep hearing that it's really good.

      Our Deva PCs bust out sitar music on their phones whenever possible. It's flavorful!

      Delete
  2. Ye Gods! Literally every setting there just tickles me. And the Truman Show idea is simply brilliant. Mentioned above, my group (at least Jacob and myself) have certainly considered wild west, and mentioned the age of heroes, but silly we hadn't considered the others till now. What I wouldn't give to play a good Three Kingdoms or Hands of God game, it most any of those who am I kidding

    ReplyDelete
    Replies
    1. I'd love to run or see run most of these, too! But I think more than three games at a time might need to be a full-time occupation, and sadly that doesn't pay very well. :)

      Delete
  3. Lol, reading this and all the settings made me smile. Some of these, I so wanna play cause it would be awesome. Out of the Mythological List in order of what I wanna play is Kings of the Cattle Raid(I mean come on.. This would be so epic!), Hands of God(interesting concept), and Vanguard of Heaven(its just awesome to think about that one). The others I like too, its just these I like the most from the Mythological.

    As for the Historical list, it is easier for me. Newfound Land, Wild Wild West and Wilder Wilder West. I would be most excited to play Newfound Land, just for the sheer awesomeness that would be. Lol, this almost makes me wanna do research and start one of these games myself. :P

    ReplyDelete
    Replies
    1. Do it! How awesome would that be?

      Delete
    2. ... Damn it, now you have me doing research on the Inuit and now I wanna get a game of the Newfound Land going. Thanks a lot guys, making me wanna do more work and get a good game going... :P

      Nah, reading up on it, its interesting and I could do a lot with it. Thinking about making the game about the PC's being part of a colonizing group that left after the first Vikings went there and brought back horror stories of what is out there. Nothing like blending Inuit legends with Norse legends to get great stories of heroes! lol. Then thinking of maybe throwing in traditional Norse titan spawn following the group over and having issues of their own. So its three to four sides, all trying to survive and kill the other maybe. :D

      Delete
  4. This post really makes me want to run that Civil War Steampunk setting I came up with a few months ago. All the setting ideas are super-awesome!

    ReplyDelete
    Replies
    1. That's the problem with neat settings - no time to run all of them!

      Delete
    2. Our weekly hero game is civil war steampunk

      Delete
  5. I've been preparing a game of Masquerade, and on the side I've started quietly creating 'Vanguard of Heaven.' Even if I never get the chance to run it, I'd love to have it there should the chance ever pop up.

    ReplyDelete