Saturday, January 12, 2013

Use, Not Abuse

Question: How creative do you let your characters get with boons? Do you let them modify some boons on the fly, do they have to stunt when using a boon in a way other than written, or are boons meant to function as written in your games and only as written?

Well, I'm not sure exactly what you're asking, because it's all kind of vague up there. I get the general idea, but I'm not sure what you'd consider using a boon "only as written" to mean, or using it with a stunt, or "modifying" it. So bear with me here, and feel free to jump into the comments and elucidate if you need to.

One of the things we love about Scion is that the stunting system gives PCs a huge amount of creative room that they wouldn't necessarily have in other games. Being able to pull something off just because it's awesome rather than getting bogged down in the details of exactly how to model it mechanically or whether or not you have the correct feat to do that is an excellent freedom that makes for more cinematically exciting games and more player creativity, two things we feel no Scion game can ever have enough of. Stunts give players wiggle room, and they do it so that it's totally legit and awesome when they use it. Excellent.

But stunts also shouldn't be used to circumvent the mechanical constraints of a boon, because those are there for a reason, usually to make sure the game is balanced and doesn't break thanks to overpowered or underpowered boons messing up the landscape. A stunt should never allow a boon to do something that is obviously overpowered for its Legend, or that exactly duplicates something another power does for more resources or XP, or that is clearly counter to the boon's intent. Stunts are enhancing effects designed to make things more awesome, but they're not carte blanche to cheat, which is what often starts to happen when they're allowed to change too much about how a boon works.

This is all difficult to describe in general terms, just as your question was hard to understand in general terms, so I'll try to illustrate with some examples.

Billy has Storm Augmentation and Wind's Freedom. He can always blaze his sword up with lightning and fly out of the sky to attack people, because that's how those boons normally work.

Billy chooses to also attempt to harass some nearby enemies who are fighting while standing in a canal full of open water. By stunting, he can dive into the water with his Storm Augmentation-crackling sword and cause them to be electrocuted thanks to the lightning coming into contact with the water. This will probably only deal normal electricity damage to them, so how much it hurts them depends on their soak, but it's definitely cool and creative!

If Billy flies into the air using Wind's Freedom and tries to whip up a tornado to suck up his enemies by flying in a circle really quickly, however, he cannot do that. A tornado that powerful is clearly beyond the reach of a level 2 boon, and there's a higher-level power, Tornado Tamer, that already does that. He could probably create some cosmetic effects by doing so, but nothing that will have a serious effect.


Storm Augmentation's on my mind because something similar happened with it in one of our recent games, actually; a player had put Storm Augmentation on his weapon, and then wanted to use Storm Augmentation on himself as well so that the weapon would get double the boon's benefit. While there's no problem with using Storm Augmentation on a weapon, or using it on yourself so you can brawl with it, it's pretty clearly overpowered to be able to stack it that way, so we had to tell him no. It's not that he wasn't being creative, but being creative does not always translate to being balanced for the game.

Our rules of thumb are these:

  • If what you want to do with a boon is already being done by a higher-level boon in the same purview, you can't do it. You can't use Bolster Fire and expect to get the same results as Inferno.
  • If what you want to do with a boon is really similar to a different power in the game, you can't do it. You can't use Changing States to make yourself a magical ice-weapon, because that's what Frozen Panoply does.
  • If what you want to do with a boon is overpowered for the boon's level or cost, you can't do it. You can't use Bless Harvest to grow pumpkins the size of battleships, because that's clearly more than the boon is intended to do.
  • If what you want to do with a boon is counter to the spirit of the boon, you can't do it. You can't use an Unseen Shield to push someone outside it off a cliff, because that's the opposite of what Guardian is all about.

These things are always decided and adjudicated by the Storyteller, so every game will be a little different when it comes to what is and isn't allowed within the confines of the boons and stunting system. We use the guidelines above and they've always worked well for us, preventing players from tipping over the sometimes fine line between creative use and opportunistic abuse, allowing them to shine in their good ideas and making sure they know why their bad ones won't work.

For the most part, boons are meant to function as they are written, but there is always room for a player to come up with some new and awesome way to use them. As long as it doesn't reach beyond an appropriate power level or infringe on other powers he doesn't have, we love to let them go for it and see where it takes them.

10 comments:

  1. I know one of my characters used her Water Control in conjunction with a Medicine roll (I think she only had Assess Health and Blessing of Health) to try and slow down the progress of a virulent disease, by using the water to cleanse the patients, and then using Potability to make sure the water get purified.

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    1. I like it! It's cool stunting and uses the boons in an unusual way, but does it without infringing on any other boons or getting overpowered. I'd say the disease couldn't actually be cured from a patient, because Health would do that, but using Water that way to slow it down would definitely be cool.

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  2. it just slowed down the progress of the disease, not cured it. I actually had to go and find the one causing the disease and convince him to stop it, which was no small feat in itself. but this use of boons allowed some of the patients to survive until the disease was lifted.

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  3. What if you factor in Legendary deeds? Like spending a legendary deed to make that pumpkin battleship sized?

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    1. The great thing about Legendary Deeds is that they already have their mechanics cleanly built into them: they add extra successes to what you were already doing, so whether or not you succeed more is still dependent on your roll. You just have a leg up on getting a much better roll. Using a Legendary Deed on your Bless Harvest wouldn't make battleship-sized pumpkins, but would rather let you affect acres more plants than you otherwise could, because that's what the roll the LD is being added to does.

      There are also tons of later boons in Fertility that can create ridiculous vegetables quite handily, so it's not really necessary for that to be something that the level 3 boon, which is clearly intended to make crops awesome but not yet insane, needs to be doing.

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  4. I am guilty of stretching Boons to the line between use and abuse... particularly in one battle that happened quite recently...

    My character, Alan, now a God, has all the Fertility. He's a god of jungles and ecological harmony, and controlling plants is a big thing of his. So, I like to stunt and combine powers... namely Twist Plants and Accelerate Growth, combined with carrying an amazing variety of seeds (or just from nowhere with Verdant Creation). One of his favored tactics is to grapple opponents using kudzu (growth rate of a foot a day combined with a 5L-century's worth of growth = an entangling mess).

    One recent stunt he did was to use the combination to flash-grow a tree right under an opponent, with the intent of using it to spear him straight through. His next fight, though, was him trying to kill a minor War God. After using up his Health allotment against him, he used this tree-impaling stunt several times, since his rolls for Fertility Boons were much more than either Strength or Dexterity, (and he'd used Fight With Your Head on his opponent's Stamina).

    While this situation was one where I was doing my damndest to make my character survive, which ended up not being the case (War Gods tend to be hard to fight, it turns out, even if you have 10/9 Stamina and they're a Legend below you. Still in the game as a severed head, though), I felt bad even as I was doing it, since it skirted from use into abuse and I didn't want to be That Guy. I just was trying to find a workable solution and found myself totally stumped (pun not intended).

    Basically, we came to the conclusion that no, the Boons as written probably shouldn't be able to do that, even accounting for the Legend sunk into it. Gonna try and work up an 8 or 9 dot Boon for commanding plants to deal damage (working title: Treevenge)

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    1. Ahaha, Treevenge.

      We'd probably let something like a Twist Plants kudzu grapple happen, but unless it was grappling someone with no strength, I don't think it'd be very successful. I think we had Kettila use trees to grapple someone once, but unfortunately the trees did not have Epic Strength.

      Maybe if you Quickened the plants into badassness first?

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  5. Pretty cool. Not the question asker, but thought I'd ask this. How about how the boon looks? Like, I have my scion who is good at darkness and moon, its what I am hoping to be associated with him at godhood. I am looking to pick up Blazing Weapon so in case he is in close combat, he has an edge against the other person. My character being a sniper, he likes having edges on people(fight with your head and other stuff like that helps him out.) Anyways, would you allow the flame to be of any color, even unnatural? Like, I wanna do a ghost white/silver flame, to be more closer to the moon that he uses and is associated with. Is that something that could be done or is it where it needs to be normal flames?

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    1. I see no reason not to allow that. Stunting!

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