Man, I feel bad because I have less of a giant missive to write about this one than the last two, and I know our intrepid question-asker is trying to rally the voters to his cause. But don't be fooled by the shorter list; Enech's updates are also on our list of Really Cool Stuff We Want To Do.
John's description of what is going to happen to Enech was, and I quote, "ball-busting and nerf-tastic."
- Nerf-tasticness. I know, I know, if you're playing a Tuatha Scion you love it, but... Enech is way hella broken right now, guys. It is overpowered like a son of a bitch. Even Itztli can't compete with Enech, and it's broken, too! Neverending Legend benefits for the whole band with no repercussions! Insane bonuses to literally anything you want to do, based on counter-checks that may or may not ever happen! Indestructibility! Immunity! Easily equaling Arete like it ain't no thang! Seriously, it's busted. Our goal is not to make Enech sad and unpowerful and boring (I mean, obviously, we never want to do that), but right now it's the personal candystore of the PSPs and it needs to be reined in.
- Geasa. Geasa are an indispensible feature of Enech and must be awesome and present, but they also can't stay in the form they're in now. Currently, geasa are heinously difficult to handle; not only are their benefits crazysauce most of the time, but their penalties basically don't exist, or exist too hard and ruin everything. Your only options with geasa at the moment are A) your Storyteller never enforces them, and you get free goodies forever, or B) your Storyteller enforces them and you die. It's total balls. It tells players that they're either going to auto-win forever or just die and start over, and it forces Storytellers to have to choose between letting their players be cheaterpantses or just murdering them off. It's seldom a good idea to make it the Storyteller's job to kill her players, but if she isn't doing that, Enech's just a free ride. It's a bad system that needs rewriting so that geasa can have their intended mythical resonance without handcuffing anyone at the table.
- Kingship. The basic concept behind geasa - and Enech, which means honor, in general - is that of sacred responsibility, and that's lost in the current incarnation of the purview. Sure, the geasa tell you you have responsibilities, but most of the other boons either ignore that idea (like Bard's Tongue, which is just playing off the idea of famous Irish bards without having anything to do with the purview) or actively subvert it (like Twist Geas, which makes no goddamn sense ugh kill it with fire). One of the major ideas of Irish mythology is that everybody is Spiderman: with great power, whether as king, hero or magician, comes great responsibility, and geasa are levied upon heroes as a way of ensuring that they continue to live up to those responsibilities. In Irish mythology, you live large and you live well or you don't live at all, and we'd love to make more of the purview reflect that idea of making sure you deserve your greatness each and every day.
- More Versatility. Do you want to be a Tuatha Scion who takes after the Morrigan or Ogma more than after all these bananas-ass social stats fools? Good. New Enech will not tell you that you have to be bad at half your PSP.
I know some Enech-users out there are probably feeling some trepidation, and that's understandable; when you love something, it's hard to take a reduction in power even if you know you probably should, and it's always a bit nerve-wracking to have your bread-and-butter powers change and shift around. But we hope that, whenever we get to do this, the end result will be more awesomely mythically Irish and still allow Tuatha Scions to do totally badass and amazing feats of derring-do.