Showing posts with label Death Senses. Show all posts
Showing posts with label Death Senses. Show all posts

Saturday, November 30, 2013

The Virtuous Player

What's up, guys! We said we would take Thanksgiving off from vlogging here in the U.S., but we have a vlog ready anyway, so here we are! Today we're talking about problems that plague players, and hopefully giving some good advice about how to handle them when they arise in your gaming group.

Question: The Scions in my group who have Order have been having a really hard time lately, as the group as a whole can't seem to not break the law in the course of their adventures. Which Virtue have your Scions found to be the most inconvenient or gotten them into the most trouble?

Question: Help! I'm a combat character and social characters in my party constantly tell me what to do. I can't even get angry at their characters or they pop Boys Will Be Boys, Blame James, or just outright lie with God's Honest. Please don't tell me that the answer is I always have to play someone smart, witty or attractive!

Question: Is it possible for a Scion who's achieved godhood to eventually lose all touch with their original humanity and embrace Titanhood?

Question: How does the Order Virtue handle vigilantism in areas where it is illegal? Does it make an exception for your divine right as a Scion to adminsiter justice, or will a Scion in this situation just be on the phone with 911 all day?

Question: What are the limits of boons like Fire Immunity or Safely Interred?

Question: I play a Fate character and I'm getting burned out. My ST ignores Fatebonds because they're too complex and my Prophecy boons are reduced to dice adders because the visions are irrelevant or never come to pass. When I tried Avoid a Fate, it still happened because it involved a PC and the ST said dictating what players could do messed with the narrative. Is this normal for Fate purviews, or am I getting shafted? Any advice on dealing with it?

Question: Two of my players have Malak. The problem is that the entire campaign can't focus around two cities. I try my best, but other characters can use their PSP every game, while Malak users sit on their thumbs half the time. Any ideas on how to get use out of Malak away from their cities?

Question: Can Epic Perception see ghosts? I know an ST who insists that only Death Senses can let you see ghosts, but that seems counter-intuitive to me - there's a Perception knack that lets me see Fate itself, but not the occasional wandering soul?


Saturday, December 1, 2012

This Party is So Dead

Question: If you have Death Senses active, are you able to use social knacks against ghosts since you’re now able to interact with them socially? Or is it only possible to use Death boons on them, such as Corpse Oracle?

Ooh, a tricky question. Most of the time, interaction with the dead needs to be handled by the Death purview; that's what it's all about, after all. But at the same time, those with Death Senses can talk to and interact with ghosts just as if they were living people, and it doesn't make too much sense to claim that you can't be charming or manipulative when talking to a ghost just because she's dead. After all, she can still listen to your persuasive patter, right?

In most cases, we'd say that yes, you can use your social knacks on ghosts. They're beings you can interact with socially, so there's little reason you shouldn't be able to try to Charmer them into giving you your way. But it's important to distinguish between the powers you can achieve with social knacks and the ones possible with the Death purview; Death should never come up short when compared to normal social stats. Boons like Corpse Oracle and Ghost Control should be more powerful than knacks like Blurt It Out or Overt Order; they have to do with your ironclad control over the spirits of the departed as a god of death, so make sure their effects are distinct. A Scion with Blurt It Out might be able to get a ghost to spit out a single answer, but he can't question it thoroughly, without resistance and in a way that makes it think answering is its own idea the way a Scion with Corpse Oracle can. A Scion with Overt Order can give a ghost a single command, but a Scion with Ghost Control can literally puppetmaster the spirit effortlessly and as often as she wishes. A Scion with Come Hither can try to call a ghost to come see him, but he can't instantly force it to come in spite of being trapped in an Underworld the way a Scion with Summon Ghost can. The powers of death-aligned gods and Scions over the bodies and spirits of the departed are near-absolute; the social powers of any Scion can still have an effect, but it will never match up to what a true god of death can do.

At Storyteller discretion, we'd suggest also sometimes altering the roll for social knacks when using them on ghosts. We often substitute Occult for Presence, Empathy or Command in those rolls to illustrate that the Scion is working with magical, otherworldly forces instead of just using his silver tongue as normal. And, of course, some knacks should probably be considered not to work much on ghosts; Seductive Mien probably just isn't as useful when used on something that doesn't have a body and can only physically manifest for brief moments now and then.